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Ultimate Ironman Guide

Every storage option, Sailing, death piles and the 2026 changes for the bankless challenge

No Bank, No Problem

Ultimate Ironman is the most challenging mode in OSRS. Without access to a bank, you must carefully manage your 28 inventory slots and use creative storage solutions. Everything below is checked against the OSRS Wiki as of October 2026.

28
Inventory Slots
0
Bank Slots
Looting Bag
Essential Item

What Changed for UIMs in 2026

The UIM-relevant game updates this year, most recent last (updated October 2026).

  • 25 Jan 2026Barracuda Trial outfits (storm cruiser's, swamp cruiser's, crystal glider's) became storable in the POH magic wardrobe.
  • 18 Feb 2026Every UIM restriction on the boat cargo hold was removed. UIMs now use it exactly like regular ironmen.
  • 25 Feb 2026The 2,000-per-type cannonball cap in the cargo hold was removed.
  • 18 Mar 2026Fixed UIM death piles spawning somewhere unreachable after dying to the Abomination in A Taste of Hope.
  • 17 Jun 2026Trouver rework: many untradeables now break or stay locked on a PvP death instead of vanishing (details in the death section).
  • 5 Aug 2026Cargo holds accept more raw and cooked fish, plus the tools and bait used to catch them.
  • 23 Sep 2026Daeyalt shards can be converted to noted Daeyalt essence. UIMs always receive it in the inventory, but can choose noted or unnoted.
  • 7-8 Oct 2026Pete Kayer's Challenges released in the Ferox Enclave. A day later Jagex disabled picking up pets inside the challenges to stop players using Pete as item storage.
  • 20 Oct 2026The Fractured Archive released. UIMs with items stored at Pete Kayer cannot enter the raid until they reclaim them.

UIM Storage Options: The Complete 2026 List

No bank does not mean no storage. Here is every option the wiki's UIM item management guide documents, grouped by where it lives, plus what UIMs are locked out of.

Looting Bag (Essential)

  • - Holds 28 tradeable items or stacks. Untradeables can't go in, and only one bag can be in your possession at a time
  • - Drops at 1/3 from Wilderness monsters level 50+ (1/15 at level 10 or lower). Or buy one for 1 LMS point or 10 Slayer points, or get one when paying the 150k Wilderness Agility Course fee if you don't own one
  • - Fill it only inside the Wilderness, including the Ferox Enclave. The PvP-world looting bag spots do not work for UIMs
  • - To get items out: die and pick up your pile, or destroy the bag inside the Wilderness and pick everything up (other players see the items immediately)
  • - Destroying it outside the Wilderness, in the Ferox Enclave, or within two tiles of the Wilderness ditch deletes the contents

Carried Containers

One inventory slot, many items. Get the rune pouch and seed box first.

ContainerHolds
Rune pouch / divine rune pouchUp to 16,000 each of 3 rune types (4 with the divine pouch)
Seed box6 types of seed
Herb sack30 of each grimy herb (100 once silklined with pristine spider silk)
Plank sack28 planks, usable straight from the sack for Construction, shipbuilding and the Hallowed Sepulchre
Bolt pouch4 types of bolt
Gem bag / gem sack60 of each uncut gem up to dragonstone
Gem pouch / satchel / tote5 / 10 / 20 of each uncut opal, jade and red topaz
Coal bag27 coal (36 with a Smithing cape)
Reagent pouch26 of each Herblore secondary
Bow string spool250 bow strings, upgradable to 100,000
Chugging barrelUp to 100 doses each of 5 potion types (Mastering Mixology reward)
Tackle box / huntsman's kit / forestry kitFishing, Hunter and Forestry tools and items
Master scroll bookTeleport scrolls
Flamtaer bagShades of Mort'ton temple supplies; destroyed on any death

Ghost storage: some containers remember their contents after you lose them to an expired death pile or a wiped deathbank (with "Always empty on death" turned off), so a replacement comes back full. Only some containers work this way and Destroy generally deletes the contents, so check the wiki's compatibility table before relying on it.

Player-Owned House

  • - Magic wardrobe (oak at 42 Construction, 7 sets): Graceful, Raiments of the Eye, pyromancer, Smiths' uniform, mystic, infinity, bloodbark, ancestral and virtus robes, a filled log basket, and the Barracuda Trial outfits
  • - Armour case (oak at 46 Construction, 25 sets): void, fighter torso, Oathplate, Masori, Justiciar, Inquisitor's, rogue, and skilling outfits such as lumberjack, prospector and angler
  • - Treasure chest: clue rewards such as ranger boots, holy sandals, spiked manacles, dragon boots (g) and amulet of glory (t)
  • - Cape rack, plus the achievement gallery cape hanger (one cape; a hung Dizana's max cape can still hold arrows)
  • - Servant's money bag: up to 3,000,000 coins, in multiples of 100
  • - UIM rules: you must deposit a complete set before you can withdraw any piece of it, and you can't store duplicates

STASH Units

Every clue item stored is a slot saved, and the high-tier units double as gear storage. The wiki's UIM guide highlights units that hold a Bow of Faerdhinen (Iorwerth Camp), primordial boots or avernic treads (Fountain of Heroes), any slayer helmet with a dragon defender (Warriors' Guild), a dragon pickaxe, a dragon axe, a Barrows set and blue moon armour. Each unit also needs its other listed items stored with it.

Item Retrieval Services (Deathbanks)

Die in the instance and the service holds everything until you claim it. UIMs use these as a temporary bank for skilling that needs empty slots.

ServiceFeeNotes
Hespori (Arno)25,000 coinsThe usual UIM pick. Needs 65 Farming (boostable) and a fully grown Hespori seed; the fee can come out of the coins you stored.
Volcanic Mine (Petrified Pete)150 numuliteThe most accessible option before Hespori. Trade stored fossils to the Fossil Collector for numulite.
Zulrah (Priestess Zul-Gwenwynig)Free for UIMNo withdraw interface: items come straight back to your inventory in a fixed order.
The Nightmare (Shura)60,000 coinsThe wiki's lowest-requirement deathbank for UIMs.
Hallowed Sepulchre (Mysterious Stranger)25,000 coins
Vorkath (Torfinn)100,000 coinsQuick to reach with the Moonclan house portal or Fremennik sea boots 4.
Theatre of Blood (chest, Ver Sinhaza)100,000 coins (free on Entry Mode)You respawn in Ver Sinhaza, right next to it.

Any unsafe death, anywhere, while a deathbank holds your items deletes them permanently. Only do activities the wiki marks as safe until you reclaim.

Coins and World Storage

  • - Nightmare Zone and Last Man Standing coffers: up to 262,143,000 coins each, in multiples of 1,000.
  • - Corrupted Warrior (Bounty Hunter), just south of the LMS coffer: up to 3,000,000 coins.
  • - Grand Exchange: place a lowball buy offer for a bond and abort it; collect the coins later at any bank.
  • - Tool Leprechauns: farming tools, and they note herbs, farmable Herblore secondaries and tradeable saplings.
  • - Cold storage: log out during Blue Moon's weapon-freeze attack and Eyatlalli holds that weapon. The wiki says it survives an unsafe death.
  • - Aldarin windmill nest: one tradeable item worth 99,999 coins or less, kept through an unsafe death per the wiki. Dragon claws turn into an egg there, so never store those.
  • - Tombs of Amascut lobby cavity: one pickaxe of any tier.
  • - Canoe stations: one axe each, up to a dragon axe.
  • - Blast Furnace bar dispenser: bars, for example steel bars for Mahogany Homes or runite bars for later.
  • - Dwarf multicannon: let it decay and reclaim it free from Nulodion.
  • - Elnock Inquisitor: butterfly nets and up to 1,000 impling jars.
  • - Warriors' Guild animated armour: one full helm, platebody and platelegs set up to rune, held by Shanomi.
  • - Sandstorm grinder (Drew, desert quarry): up to 25,000 buckets of sand, withdrawn noted for 50 coins each.
  • - Fossil Storage: fossils to trade for numulite at the Fossil Collector.
  • - Mastering Mixology: 3,000 of each paste in the hopper; resin points are kept in the minigame interface.
  • - Lunar staff: reclaim it from the Oneiromancer for 30,000 coins instead of re-getting a dramen staff.
  • - Boat cargo holds: Sailing items, cannonballs and fish. See Sailing as a UIM

Storage UIMs Can't Use

  • - Banks (you can still unnote items on a bank booth or chest, or with Phials)
  • - Seed vault and Potion Storage
  • - Chambers of Xeric private storage. Log out with unclaimed CoX loot and the uniques are deleted, with the regular loot dropped under you when you log back in
  • - Gravestones and Death's Coffer, so deathbank fees must be paid with coins you carry or stored in the deathbank
  • - Managing Miscellania resources, Bert's daily sand, servant bank and sawmill trips, and sending items to the bank via Coal Trucks, the Dwarven Boatman or Daeyalt essence
  • - Grand Exchange item sets
  • - The looting bag on PvP worlds outside the Wilderness
  • - Pete Kayer is not a storage option. Holding items there now blocks raid entry

UIM Death Mechanics: Death Piles, Deathbanks and Safe Deaths

There are three separate systems: activities the wiki marks as safe, item retrieval services, and ground death piles. Mixing them up deletes gear.

Safe Activities (No Items Lost)

The wiki tags Nightmare Zone, Pest Control, the Fight Caves, Chambers of Xeric and Castle Wars as safe activities: dying there loses nothing, including what a deathbank holds. Last Man Standing is safe too, but you can't bring items in or out. In instanced safe activities, anything you drop on the floor yourself is still lost.

Item Retrieval Services (Fee to Reclaim)

Zulrah (free for UIM), ToB (free on Entry Mode), Hespori (25k), Volcanic Mine (150 numulite), Vorkath (100k) and the others in the table above. They work for UIMs as normal, and items are held until claimed - but a second unsafe death wipes the deathbank permanently.

Everywhere Else: Ground Death Piles

UIMs can't use gravestones and keep nothing on death; Protect Item does not work. Items drop where you died and last 60 minutes, counting only while you are logged in. In an instance (and the God Wars Dungeon) they appear outside, where other players would find their gravestone. Outside PvP the pile is hidden from other players and follows you across worlds. Dying again while a pile is out does not reset its timer. In the Wilderness most items turn into coins, dropped for your killer if a player got you.

Deathpiling on Purpose

The wiki lists Lumbridge Swamp Caves insects without a light source (leave at 2 HP to die in the castle cellar), Edgeville nettles without gloves, the White Knight in Falador Castle, or pickpocketing elves if you respawn in Prifddinas. Lower your HP first with the locator orb or dwarven rock cake. If a player has attacked you, log out or use a rejuvenation pool before refreshing a pile, or they still get the kill. Dying with too many items (a full herb sack, for example) can hit the ground-item cap and delete items.

Minigames That Catch UIMs Out

The Gauntlet and Corrupted Gauntlet store everything you carry on entry. Per the wiki's UIM minigames guide, those stored items come back if you die inside, but the Gauntlet is a dangerous minigame, so anything in a deathbank is lost. In Chambers of Xeric you can't use the storage units, and logging out with unclaimed loot deletes the uniques. Always verify death mechanics before attempting new content - they change with updates.

Untradeables on PvP Death (Trouver rework, 17 June 2026)

  • - Untradeables with no combat bonus (Graceful, skilling outfits) are no longer lost on a Wilderness death at any level
  • - Untradeables with some combat bonus (fire cape, imbued god capes, Ava's assembler, every defender, halos, Barbarian Assault hats) break instead of vanishing and are repaired at Perdu - no parchment needed
  • - Strong untradeables (all void pieces, infernal cape, fighter torso, rune pouch and divine rune pouch, Dizana's quiver, ancient sceptres) take one Trouver parchment plus 500k at Perdu, once - the lock now survives death. Left unlocked, they are still lost above level 20 Wilderness
  • - A locked item breaks below level 20 Wilderness (normal repair fee) and is mangled above it (500k repair); the fee goes to the killer, never the item
  • - The parchment does not protect runes inside a rune pouch on a PvP death
  • - These are the general rules from the update. The wiki's UIM pages don't spell out how they combine with the UIM no-items-kept rule, so don't take an untradeable into the Wilderness counting on getting it back

Sailing as a UIM: Cargo Holds, Boats and Salvaging

Sailing (released 19 November 2025) gives UIMs something rare: storage that isn't in your inventory. Every boat has its own cargo hold, and since 18 February 2026 UIMs use it exactly like regular ironmen. For the skill itself, see our OSRS Sailing guide.

What the Cargo Hold Stores

  • - Sailing items: salvage, courier crates, bounty items, repair kits, the Sailing cape and keg drinks such as grog, cider and whirlpool surprise
  • - Cannonballs, with no cap since 25 February 2026 - which makes a dwarf multicannon far more practical on Slayer tasks
  • - Fish offcuts, empty and filled fish crates, and listed raw and cooked fish from shrimp up to shark, anglerfish, karambwan and the trawling fish; since 5 August 2026 also the fishing tools and bait used to catch them
  • - The captain's log, spyglass, current duck, crowbar and diving gear take no space and can be taken out from any of your boats
  • - No noted items. Stackables use one slot per stack
  • - You can own 1 boat at level 1, 2 at 15, 3 at 50, 4 at 78 and 5 at 91 Sailing, each with its own hold. The wiki's UIM Sailing guide uses spare sloops or a raft as overflow storage for fish crates and cannonballs
Cargo holdRaftSkiffSloop
Basic203040
Oak304560
Teak456090
Mahogany6090120
Camphor80120160
Ironwood105150210
Rosewood120180240

Capsizing, Dying at Sea and What You Lose

  • - If your boat capsizes, you die or teleport off it at sea, a shipwright recovers it, or you cast Summon Boat, the hold loses courier crates, bounty items, salvage, trawled fish and filled fish crates. Cannonballs, repair kits, fish offcuts and empty crates stay
  • - Capsizing isn't a death: the Sailing page says you go back to the last gangplank you set sail from with your inventory. A shipwright recovers the boat for a fee (base 250 for a raft, 4,125 for a skiff, 50,000 for a sloop, more with damage and parts)
  • - Dying on your boat is a real death. The pile lands back at port: the last gangplank you set sail from, or the one before if you left from an island with only a mooring point. The wiki's UIM Sailing guide adds that the helm's Escape option shows which port that is
  • - In waters that hurt both you and the boat (the forgotten ocean, the searing sea), that guide suggests keeping the boat's HP below yours so the boat capsizes before you die

Salvaging Inventory Pressure

  • - Sorting salvage at a salvaging station (at most ports, or built on your boat at 42 Sailing and 34 Construction) puts the loot in your inventory, so a UIM fills up quickly. With an on-boat station the wiki says you can stay at a wreck indefinitely if you drop the loot
  • - Crewmates put the salvage they hook straight into the cargo hold and stop once it is full
  • - Salvage can wait in the hold (the wiki's example: plundered salvage for sapphire rings, made into rings of recoil for Zulrah), but a capsize, Summon Boat or teleporting off at sea wipes it
  • - Opulent salvage (87 Sailing) is a decent herb and seed source: bring a seed box and herb sack

Full method, wreck levels and rates: shipwreck salvaging guide.

Training and Shipbuilding on a UIM

  • - Courier tasks need almost no inventory: empty weapon and off-hand slots, teleports to ports and notice boards, and optionally a task book. The wiki's UIM guide rates them relatively low-risk while deathbanked; the one death risk it names is a frozen crystallised helm from resonance crystals in the Gwenith Glide
  • - Hull and keel upgrades need a near-full inventory of materials, so deathbank or deathpile first. The guide's approach: make large hull or keel parts one at a time, keep them in the looting bag, then deathpile to drop them all and do the upgrade
  • - A plank sack, log basket, Plank Make and sawmill vouchers speed up hull parts. At the Blast Furnace, tabled or dropped keel parts stay hidden from others and hop worlds with you
  • - Parts of the wiki's UIM Sailing page are flagged as out of date, so check the main Sailing pages before a big upgrade

Pete Kayer and The Fractured Archive

October 2026 added a PvP tutor and a raid, and the two interact for UIMs.

Pete Kayer's Item Storage

  • - Pete Kayer's Challenges (7 October 2026) is a PvP tutorial minigame in the Ferox Enclave. You fight in Pete's loadouts, not your own gear, gain no XP, and the wiki marks it as a safe PvP activity. Rewards need 750 total level; his final challenge gives ancient fabric for the imbued ancient cape
  • - Pete can end up holding your items. His right-click Reclaim-items option returns them only when your inventory and worn equipment are both empty, so plan where everything you carry goes before you click it
  • - On 8 October 2026 Jagex disabled picking up pets inside the challenges specifically to stop players using Pete as item storage. Don't build a storage plan around him

Raid lockout (20 October 2026)

Jagex's release notes for The Fractured Archive: UIMs who have items stored at Pete Kayer will not be able to access the raid. There is an in-game message, and you have to reclaim the stored items first. Jagex says it is working on a fix for players with bonds in their inventory.

The Fractured Archive as a UIM

  • - The fourth raid (20 October 2026), for 1-8 players. It needs While Guthix Sleeps, and the Fractured Archive miniquest starts when you first try to enter the lobby
  • - Getting there: a games necklace to Tears of Guthix with a lit sapphire lantern for the Chasm of Tears, or a Guthixian temple teleport. The Archivist's folio reward teleports you to the entrance
  • - Deaths are not safe. On a team wipe everyone loses their unprotected items, is ejected, and gets a gravestone outside the entrance (fees up to 500k, 75% off until five clears)
  • - UIMs can't use gravestones. Under the general UIM rules, items from an instance death land on the ground where the gravestone would be, on the usual 60-minute timer. The raid page doesn't describe a UIM-specific case, so assume a wipe leaves your gear on the floor outside
  • - A wipe is an unsafe death, which also deletes anything a deathbank is holding. Clear your deathbank before you go in
  • - After the third boss a Quartermaster arrives selling brews, restores, prayer potions and food for Supply Credits earned in the raid, which takes some pressure off your inventory

Bosses, gear and rewards: Fractured Archive ironman guide.

Getting to Prifddinas as a UIM

Song of the Elves is the big UIM milestone. Prifddinas gives you a house portal with a respawn point nearby, fast Hespori deathbanking through the fancy jewellery box's Farming Guild teleport, elves to pickpocket as a deathpile next to respawn, and Aneirin's Armour for Giants' Foundry, plus a sawmill, soft clay rocks, Zalcano and the Gauntlet.

Requirements

70 Agility, Construction, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting, none boostable, plus the quest chain.

Fragment of Seren

The final fight uses a deathbank (the Rebel Scout, 80,000 coins), not a death pile. A second unsafe death before you reclaim, such as refreshing another pile, deletes it.

A Level 3 to Prifddinas Route

From the community-written "UIM Walkthrough Guide To Prifddinas" that the wiki's UIM guide links to. It isn't maintained as part of the wiki, so check steps against current pages. Its order:

  1. Setting up for Agility
  2. Wilderness Agility
  3. Mage Training Arena and Protect from Melee
  4. Tempoross and Wintertodt setup
  5. Wintertodt
  6. Smithing and house renovations
  7. Farming and more Construction
  8. Questing for combat levels
  9. Herblore and Barrows gloves
  10. Guardians of the Rift
  11. Slayer
  12. 70 Herblore and the other skills
  13. Song of the Elves

UIM Skilling Notes: Herblore, Crafting and Smithing

All three want empty inventory slots, so the common thread is: deathbank first, then train.

Herblore

  • - The wiki calls it one of the most inventory-stressful UIM skills. Store your items at a deathbank before making potions
  • - Zahur (hard Desert Diary) turns noted clean herbs and vials of water into noted unfinished potions for 200 coins per herb - the only way a UIM gets noted unfinished potions
  • - Note finished potions by decanting to a lower dose at Bob Barter by the Grand Exchange (4 to 2 dose needs one free slot)
  • - Note herbs at any Tool Leprechaun. To clean noted grimy herbs in bulk, unnote at a bank and re-note at the leprechaun in the Farming Guild's north wing (85 Farming) or the Hosidius Vinery
  • - From 60 Herblore (after Children of the Sun), Mastering Mixology needs very few slots and no secondaries: the hopper holds 3,000 of each paste

Levels, secondaries and boosts: ironman Herblore guide.

Crafting

  • - Glassblowing is the classic UIM method. The charter ship at Port Phasmatys works from level 1; from 77 Magic and Lunar Diplomacy, Superglass Make with charter supplies needs at least 23 free slots
  • - Or stockpile: noted buckets of sand from the Sandstorm grinder plus giant seaweed farmed on Fossil Island (Bone Voyage) and noted at the Tool Leprechaun, then cast Superglass Make at any bank
  • - From 60 Crafting, Golem crafting on Wyrmscraig needs no stockpile: Fallen From Grace (62 Sailing, 60 Crafting), 25 free slots, a fur pouch (the large one holds 28 furs), chisel, pickaxe and hammer. The wiki recommends deathbanking for it and calls the method safe; it lists about 100k-125k XP/hr with dashing kebbit fur

Full method breakdown: ironman Crafting guide.

Smithing

  • - Fastest: gold bars at the Blast Furnace from 40, with goldsmith gauntlets (Family Crest), ice gloves (50 Mining and one Ice Queen kill) and a deathbank for space
  • - Cheaper: Giants' Foundry from 30. Buy the platebodies at Salius' Armour Shop, Fortis Blacksmith or Horvik's, then from 70 a mix of 14 mithril and 14 adamant pieces from Aneirin's Armour in Prifddinas
  • - The Blast Furnace bar dispenser holds bars between sessions, and items you table or drop there stay hidden from others and follow you between worlds

UIM Gear Progression

The wiki's UIM equipment guide ranks gear by DPS first, then Prayer bonus, then Defence, and adds one UIM-only rule: storability. A slightly weaker item you can keep in the costume room or a STASH unit often beats a better one that eats looting bag space, and untradeables can't go in the bag at all. Its example: before Oathplate, many UIMs wear storable obsidian legs and a fighter torso rather than chase Bandos.

For the actual upgrade order by phase and combat style, use our ironman gear progression page and check each piece against the storage list above.

UIM Inventory Tips and Early Game

Inventory Management Tips

  • 1.
    Plan Ahead - Before any activity, plan what items you need and what you can drop or store. Impulsive decisions lead to lost items.
  • 2.
    Prioritize Multitasking Items - Items like graceful, construction supplies, and teleports that serve multiple purposes.
  • 3.
    Quest Efficiently - Complete quest chains together to minimize bank trips and maximize inventory usage.
  • 4.
    Use Noted Items Wisely - Unnote exact amounts with Phials (5 coins per item) or by unnoting at a bank with only a few free slots.
  • 5.
    Build STASH Units Early - Every clue item stored is an inventory slot saved for future clue scrolls.

UIM Early Game Priorities

First Week Goals

  • 1. Get looting bag from wilderness
  • 2. Complete Priest in Peril for morytania
  • 3. Build basic POH (portal, costume room)
  • 4. Unlock fairy rings
  • 5. Start building STASH units

Essential Items to Keep

  • - Graceful outfit (always wear)
  • - Dramen staff (fairy rings)
  • - Teleport jewelry/runes
  • - Construction supplies
  • - A looting bag, plus LMS or Slayer points to replace it (you can only own one at a time)

Relevant Guide Sections

More Reading for UIMs

Other Ironman Modes

Frequently Asked Questions

What storage can an Ultimate Ironman use in OSRS?

No bank, but plenty else: the looting bag (28 tradeable items, filled only in the Wilderness or Ferox Enclave), carried containers such as the rune pouch, seed box, herb sack and plank sack, the POH costume room (magic wardrobe, armour case, treasure chest, cape rack), STASH units, item retrieval services such as Hespori (25,000 coins) or Zulrah (free for UIMs), the Nightmare Zone and Last Man Standing coin coffers, and single-item spots like the Aldarin windmill nest and the Tombs of Amascut pickaxe cavity. Since 18 February 2026 UIMs can also use a boat's cargo hold like any other ironman.

Can Ultimate Ironmen use the Sailing cargo hold?

Yes. Jagex removed every UIM restriction on the cargo hold on 18 February 2026, so a UIM gets the same capacity as a regular ironman, up to 240 slots on a sloop with a rosewood hold. It only takes Sailing items, cannonballs and the listed fish, tools and bait, and never noted items. Salvage, courier crates, bounty items and caught fish in the hold are lost if your boat capsizes, you die or teleport off it at sea, a shipwright recovers it, or you cast Summon Boat.

What happens when a UIM dies in OSRS?

A UIM keeps nothing on an unsafe death: Protect Item does not work, and UIMs cannot use gravestones or Death's Coffer. Everything drops on the floor where you died (or, in an instance, where other players would find their gravestone) and stays for 60 minutes of logged-in time. Dying at a boss with an item retrieval service sends your items there instead, and any unsafe death while a deathbank holds items deletes those items permanently. In the Wilderness most items turn into coins, which go to your killer if a player killed you.

Why can't my UIM enter The Fractured Archive?

If Pete Kayer in the Ferox Enclave is holding items for you, the raid is locked. Jagex's 20 October 2026 release notes say UIMs with items stored at Pete Kayer cannot access The Fractured Archive and must reclaim those items first; an in-game message tells you. Pete only hands them back when your inventory and worn equipment are both completely empty.

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