OSRS Ironman Gear Progression 2026

What to wield and wear at every stage of an ironman account, and where each piece comes from. The tables below mirror the OSRS Wiki's Ironman Guide progression for melee, ranged and magic; the interactive section underneath adds stats, sprites and upgrade paths for 90+ items.

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Progression order and sources follow the OSRS Wiki's Ironman Guide for Melee, Ranged and Magic, checked 17 September 2026. Items are listed in the order the wiki recommends working through them. Levels shown are what the wiki states; where the wiki gives none, the cell is blank rather than guessed.

Weapon progression

Prioritise fast attack speed over slower, harder-hitting weapons.

ItemHow an ironman gets itRequirement
Swords up to runeEvery sword up to and including rune is sold in shops.—
Rune scimitarDropped by fire giants and Zamorak warriors; both can be safespotted with Magic or Ranged.The recommended weapon from 40 to 60 Attack.40 Attack
Dragon longswordAvailable after Lost City.A decent stopgap after Lost City but before Monkey Madness I.60 Attack, Lost City
Dragon scimitarUnlocked by Monkey Madness I. Complete the quest as soon as possible.One of the best melee weapons before 85 Slayer.60 Attack, Monkey Madness I
Dragon defenderWarriors' Guild.Later upgrades to an avernic defender.65 Attack and 65 Strength
Leaf-bladed battleaxeDropped by kurasks.The strongest weapon that can damage turoths and kurasks.65 Attack, 55 Slayer
Zombie axeRepair a broken zombie axe, dropped by armoured zombies, at 70 Smithing.A potential upgrade over the dragon scimitar against monsters weak to crush.65 Attack, 70 Smithing
Belle's follySee the wiki page. Needs 70 Smithing and completion of Troubled Tortugans (51 Slayer).The stab alternative to the zombie axe.65 Attack, 70 Smithing, Troubled Tortugans
Dual macuahuitlMoons of Peril.Potentially stronger than a whip or Zamorakian hasta, especially with the Blood moon armour set.70 Attack, 75 Strength
Abyssal whipDropped by abyssal demons at 85 Slayer.Upgrades to an abyssal tentacle at 87 Slayer, but the tentacle degrades and eventually destroys the whip, refunding only the tentacle. The whip cannot train Strength, so keep a dragon scimitar or dual macuahuitl for that.70 Attack, 85 Slayer to obtain
Zamorakian hastaZamorakian spear from K'ril Tsutsaroth, if you can kill him.A stab and crush alternative to the whip.70 Attack
Noxious halberdSee the wiki page for its components.The strongest melee weapon against the Corporeal Beast.80 Attack
Dragon hunter lanceSee the wiki page.The strongest melee weapon against most draconic monsters.78 Attack, plus Barbarian firemaking (excluding the pyre step), fishing and smithing training
Blade of SaeldorThe Gauntlet.Endgame.80 Attack
Ghrazi rapierTheatre of Blood.Endgame.80 Attack
Scythe of ViturTheatre of Blood.Endgame.80 Attack, 90 Strength
Inquisitor's maceThe Nightmare of Ashihama.Endgame.80 Attack
Osmumten's fangTombs of Amascut.Endgame.82 Attack
Soulreaper axeThe Forgotten Four (Desert Treasure II bosses).Endgame.80 Attack, 80 Strength

Special attack weapons

Kept in a separate slot from your main weapon; switched to for the special attack.

ItemHow an ironman gets itRequirement
Dragon daggerUnlocked by completing Lost City.A useful damage special attack.60 Attack, Lost City
ArclightComplete Shadow of the Storm for Darklight, then collect ancient shards in the Catacombs of Kourend.Second strongest weapon against demonic creatures; its special attack drains a monster's stats.75 Attack, Shadow of the Storm
Dragon warhammerLizardman shamans. Ideally complete the hard Kourend & Kebos Diary and unlock lizardman Slayer assignments first.Highly sought after by ironmen: its special attack drains a boss's Defence.60 Attack
Bandos godswordGeneral Graardor in the God Wars Dungeon.Its damage lowers a monster's stats, starting with Defence.75 Attack
Saradomin godswordCommander Zilyana in the God Wars Dungeon.Its damage heals Hitpoints and Prayer points.75 Attack
Dragon clawsChambers of Xeric.A very strong late-game special attack.60 Attack
Burning clawsTormented Demons.Competitive with dragon claws: generally stronger against stab-weak or demonic monsters, only slightly worse otherwise.60 Attack
VoidwakerThree pieces from the Wilderness bosses (Callisto or Artio, Vet'ion or Calvar'ion, Venenatis or Spindel), assembled by Madam Sikaro in Ferox Enclave.The most consistent melee special attack: it skips the accuracy check and hits hard, so it averages out as the best option at many bosses.75 Attack

Armour by slot

Every armour piece up to and including rune can be bought from shops. Dragon Slayer I is required to wear a rune platebody.

Against low-defence monsters, maximise Strength bonus. Against high-defence monsters and bosses, balance accuracy and Strength; a DPS calculator will tell you, for example, whether an amulet of strength or glory is better for a given target at your stats.

SlotItemHow to getRequirement
HelmetHelm of NeitiznotReward from The Fremennik Isles.The Fremennik Isles
Neitiznot faceguardHelm of Neitiznot plus a basilisk jaw, after The Fremennik Exiles.The Fremennik Exiles
Black maskCave horrors, for Slayer training.58 Slayer
Slayer helmet (i)Upgrade the black mask to a slayer helmet when possible, then imbue it.—
BodyFighter torsoBarbarian Assault.The best and earliest Strength bonus.—
Obsidian platebodyBeat the TzHaar Fight Cave or kill many TzHaar-Ket.Slightly weaker than the torso.—
Bandos chestplateGeneral Graardor.Same Strength bonus as the fighter torso with far better defence.—
Blood moon chestplateMoons of Peril.A decent Bandos alternative, with less melee and Ranged defence and no Prayer bonus.—
Torva platebodyThe damaged version drops from Nex and is repaired with 90 Smithing and bandosian components.90 Smithing to repair
Mixed hide topSee the wiki page.Gives +2 Strength bonus.—
LegsObsidian platelegsSee the wiki page.Low defence, but a Strength bonus. With few Strength options for legs, otherwise wear the best defensive gear you have.—
Bandos tassetsGeneral Graardor.Better defence and more Strength bonus.—
Blood moon tassetsMoons of Peril.A decent Bandos alternative, with less melee and Ranged defence and no Prayer bonus.—
Torva platelegsDamaged version from Nex, repaired with Smithing and bandosian components.90 Smithing to repair
NeckAmulet of strengthThe most efficient option early on.—
Salve amulet (e)Complete Haunted Mine and the Lair of Tarn Razorlor miniquest.Haunted Mine, Lair of Tarn Razorlor
Amulet of glory / amulet of furyCrafted once your Crafting level allows.—
Amulet of tortureCrafted from zenyte shards dropped by demonic gorillas.Better Strength bonus.—
Amulet of rancourAmulet of torture upgraded with an Araxyte fang from Araxxor.The best melee neck slot.—
RingBerserker ring (i)Dagannoth Rex drops the berserker ring; imbue it with Nightmare Zone points, a Scroll of imbuing from Emir's Arena, or Zeal Tokens from Soul Wars.—
Ultor ringBerserker ring plus components dropped by Vardorvis.—
GlovesCulinaromancer's gloves / Barrows glovesRecipe for Disaster subquests unlock the Culinaromancer's gloves; the full quest unlocks Barrows gloves.Recipe for Disaster
Ferocious glovesHydra leather from the Alchemical Hydra (95 Slayer) used on the piece of machinery, after Dragon Slayer II.Dragon Slayer II, 95 Slayer to obtain
BootsClimbing bootsAvailable after Death Plateau.Death Plateau
Dragon bootsSpiritual mages.83 Slayer to obtain
Primordial bootsDragon boots plus a primordial crystal from Cerberus.91 Slayer to obtain
CapeFire capeTzHaar Fight Cave.—
Infernal capeThe Inferno, eventually.—
Other setsBarrows equipmentBarrows.Dharok's suits certain Nightmare Zone training. Torag's, Verac's and Dharok's all have very high defence, so use them to tank monsters that are too dangerous or costly to fight in Strength gear.—
Blood moon armourMoons of Peril.Melee set with the Bloodrager set effect; the chest and legs match Bandos for Strength bonus.—
Proselyte armourUnlocked by The Slug Menace.Highest Prayer bonus for body and legs until Sunfire fanatic armour from the Fortis Colosseum.The Slug Menace
Bandos armourGeneral Graardor.Endgame.—
Justiciar armourTheatre of Blood.Endgame.—
Inquisitor's armourThe Nightmare of Ashihama.Endgame.—
Torva armourNex.Endgame.—

Weapon progression

The wiki's ironman Ranged guide emphasises cheap, easily obtained ammunition, and does not recommend the dwarf multicannon.

ItemHow an ironman gets itRequirement
Iron knives / iron dartsSmith them from the bars you make while training Smithing.Good early Ranged experience against low-defence monsters.—
Dorgeshuun crossbowBought, with bone bolts, from Nardok's Bone Weapons in the Dorgesh-Kaan mine after The Lost Tribe.Good accuracy and damage for its requirements; bone bolts are very affordable.28 Ranged
Magic shortbowSpiritual rangers (63 Slayer) and hard clue scrolls. Rune arrows come from Last Man Standing, the Ranging Guild, or drops over time; broad arrows once a Slayer master unlocks fletching them.Upgrade to the magic shortbow (i) with a magic shortbow scroll from Last Man Standing or the Wilderness Slayer Cave.—
Rune crossbow + broad boltsMaking one from scratch needs 91 Smithing, so ironmen usually take one of two routes: the complete crossbow drops from the Crazy Archaeologist (Wilderness, so Hardcore Ironmen should be extremely cautious), or runite limbs from iron dragons, steel dragons and the Deranged Archaeologist, or an unstrung crossbow from Skeletal Wyverns (72 Slayer). Either way, 69 Fletching (boostable) finishes it with a yew stock and/or crossbow string.The ironman staple: accurate, hard-hitting, plentiful ammo, and usable with a shield. Also fires ruby bolts (e) and diamond bolts (e) for bossing.—
Karil's crossbowRare Barrows drop. It only fires bolt racks, which come from Barrows chests at over 87.0% reward potential, from Ak-Haranu at 55 gp each, or from the Last Man Standing shop.Higher damage per second than a rune crossbow with broad bolts, but bolt racks do not benefit from Ava's devices.—
Hunters' sunlight crossbowMade with 74 Fletching from sunlight antelope parts (72 Hunter). Sunlight antler bolts need 62 Fletching, moonlight antler bolts 72 Fletching and 91 Hunter.Very similar to Karil's crossbow with sunlight antler bolts, and better with moonlight antler bolts.74 Fletching to make (boostable for the one-off), 72 Hunter
Eclipse atlatlMoons of Peril, along with its atlatl darts.Its max hit comes from visible Strength bonus and Ranged prayers, so it suits accounts with high Strength; see the wiki for the caveats.75 Ranged
Toxic blowpipeZulrah.Endgame.—
Dragon hunter crossbowChambers of Xeric.Endgame.—
Armadyl crossbowCommander Zilyana.Endgame.—
Bow of FaerdhinenMade from an enhanced crystal weapon seed from The Gauntlet.Endgame.—
Twisted bowChambers of Xeric.Endgame.—
Zaryte crossbowNex.Endgame.—

Armour by slot

SlotItemHow to getRequirement
Cape / ammo saverAva's attractorComplete Animal Magnetism.Greatly extends ammunition life; later upgrades to Ava's accumulator and Ava's assembler.Animal Magnetism
Head / body / legsVoid Knight equipmentSee the wiki page.Excellent against low-defence monsters thanks to its set effect; a black mask (i) or slayer helmet (i) can still be better in some situations. Upgrade to Elite Void after the hard Western Provinces Diary.—
Green dragonhide armourSold in various shops.Dragon Slayer I to wear the body
Blue and red dragonhide armourKill the matching dragons and craft the hides. The Crazy Archaeologist also drops the red d'hide body.Incremental upgrades from green.—
Black dragonhide armourCraft the body at 84 Crafting (boostable), kill the Deranged Archaeologist after Bone Voyage for the body, or get the body and chaps from hard clue scrolls.Same Ranged attack bonus as Karil's armour with lower Magic defence.—
Blessed dragonhide armourHard clue scrolls.Better defence than black d'hide, plus a Prayer bonus.—
Eclipse moon armourMoons of Peril.Marginally better offence than blessed d'hide, without the Prayer bonus.—
Hueycoatl hide armourHides from The Hueycoatl, crafted at 78 Crafting.A direct upgrade from blessed d'hide with better Prayer and Magic defence. The Hueycoatl is tedious to grind without the Blood Moon set.78 Crafting to make
Armadyl armourKree'arra.Endgame.—
Masori armourTombs of Amascut.Endgame.—
GlovesBarrows glovesRecipe for Disaster.Better than every vambrace except Zaryte vambraces.—
Zaryte vambracesNex.—
BootsRanger bootsMedium clue scrolls.—
Pegasian bootsRanger boots plus a pegasian crystal from Cerberus.—
RingArchers ring (i)Dagannoth Supreme drops the archers ring; imbue it through Nightmare Zone.—
Venator ringArchers ring upgraded with a drop from The Leviathan.—
NeckAmulet of powerH.A.M. storeroom, early on.—
Amulet of glory / amulet of furyCrafted once your Crafting level allows.Better Ranged bonuses.—
Necklace of anguishCrafted from a zenyte shard from demonic gorillas.Second best Ranged neck slot.—
Necklace of ruptureMade from the Elder venator fang dropped by the Maggot King.The best Ranged neck slot.—

Weapon progression

A rune pouch can be obtained very early through Last Man Standing or the Mage Training Arena (and later through Slayer), and saves inventory space everywhere.

ItemHow an ironman gets itRequirement
Elemental stavesBought from Zaff's Superior Staffs with a bit of starting cash.With an air staff, the scaling wind spells cost only catalytic runes, a cheap way to use Magic at low levels.—
Iban's staffReward from Underground Pass. Pay the Dark Mage 200,000 coins to raise its charges from 120 to 2,500.The strongest early Magic weapon against targets without an elemental weakness, with a max hit of 25.50 Attack and 50 Magic to cast Iban Blast
Ancient staffBought from Eblis for 80,000 coins after Desert Treasure I.Autocasts Ancient Magicks. Upgrades to the ancient sceptre with an ancient icon from the Phantom Muspah, gaining 10% magic damage and stronger Ancient Magicks secondary effects.50 Magic, Desert Treasure I
Warped sceptreDropped by warped creatures after The Path of Glouphrie.56 Slayer to obtain
Ahrim's staffBarrows.5% magic damage. Casts Arceuus and Ancient spells, but only with the full Ahrim's set and an amulet of the damned.70 Attack, 70 Magic
Blue moon spearMoons of Peril.5% magic damage and casts Arceuus and Ancient spells without a set requirement.70 Attack, 75 Magic
Twinflame staffCrafted from Royal Titans drops.The best damage on the standard spellbook before wrath runes.—
Trident of the seasCave kraken, on a kraken task, at 87 Slayer.Upgrades to the trident of the swamp with a magic fang from Zulrah.87 Slayer to obtain
Staff of the deadK'ril Tsutsaroth. Upgrades to the toxic staff of the dead.Endgame.75 Attack, 75 Magic
Eye of AyakDoom of Mokhaiotl.Endgame.—
Sanguinesti staffTheatre of Blood.Endgame.—
Tumeken's shadowTombs of Amascut.Endgame.—
Nightmare staffThe Nightmare, along with its orb variants.Endgame.—

Armour by slot

Magic accuracy from equipment matters little early on, because most monsters you cast at have little or no Magic defence.

SlotItemHow to getRequirement
RobesWizard hat, blue wizard robe top, Zamorak monk bottomCheap early accuracy.—
Mystic robesSlayer monster drops, or the Wizards' Guild after 66 Magic.—
Void / Elite Void Knight equipmentElite Void requires the hard Western Provinces Diary.Strong Magic accuracy and damage boosts.—
Ahrim's, blue moon, bloodbark, infinity, Dagon'hai robesBarrows, Moons of Peril, and the minigames that reward bloodbark and infinity respectively.All give similar Magic accuracy and damage; Ahrim's and blue moon usually arrive alongside other sets.—
Virtus robesThe Forgotten Four.Endgame.—
Ancestral robesChambers of Xeric.Endgame.—
Off-handTome of fire / tome of waterRare drops from Wintertodt and Tempoross.Small buff to their elemental spells and an infinite off-hand source of fire or water runes. The tome of earth comes much later from The Hueycoatl.—
Mage's bookMage Training Arena.—
Elidinis' wardTombs of Amascut.Upgraded with an arcane sigil from the Corporeal Beast.—
CapeImbued god capeMage Arena I at 60 Magic and Mage Arena II at 75 Magic.Best in slot and one of the earliest sources of Magic damage.60 / 75 Magic
GlovesTormented braceletCrafted from a zenyte shard (demonic gorillas) at 95 Crafting.95 Crafting to make
Confliction gauntletsTormented bracelet plus a mokhaiotl cloth from the Doom of Mokhaiotl.—
NeckOccult necklaceSmoke devils or the Thermonuclear smoke devil.93 Slayer to obtain
BootsEternal bootsCerberus.Endgame.—
RingMagus ringDuke Sucellus.Endgame.—
BoostsImbued heart / saturated heartSuperior slayer monsters.Endgame.—
Attack level unlock table (all melee weapons)Every weapon by the Attack level needed to wield it, from the wiki's Weapon progression table. 70 rows.
AttackWeaponOther requirements
1Bronze weaponsNone (see halberd note).
1Iron weaponsNone (see halberd note).
1MachetesNone.
5Steel weaponsNone (see halberd note).
10Black weaponsNone (see halberd note).
10White weaponsCompletion of Wanted!
15Ancient mace25 Prayer and partial completion of Another Slice of H.A.M.
20Mithril weaponsNone (see halberd note).
30Adamant weaponsNone (see halberd note).
30Battlestaves30 Magic
30Swamp lizard30 Ranged, 30 Magic
40Brine sabreNone.
40Mystic staves40 Magic
40Rune weaponsNone (see halberd note).
42Void knight mace42 Attack, Strength, Defence, Hitpoints, Ranged and Magic, and 22 Prayer
50Ancient staff50 Magic and completion of Desert Treasure I
50Granite maul50 Strength
50Granite hammer50 Strength
50Granite longsword50 Strength
50Iban's staff50 Magic and completion of Underground Pass
50Purging staff77 Magic
50Leaf-bladed spear55 Slayer
50Leaf-bladed sword55 Slayer
50Orange salamander50 Ranged, 50 Magic
55Sulphur bladesNone.
60Arkan bladeCompletion of The Final Dawn
60Barrelchest anchor40 Strength and completion of The Great Brain Robbery
60Burning clawsNone.
60Colossal bladeCompletion of Sleeping Giants
60Dragon weaponsDragon longsword and dragon dagger: Lost City. Dragon mace and dragon battleaxe: Heroes' Quest. Dragon halberd: Regicide (see halberd note). Dragon scimitar: Monkey Madness I.
60Obsidian weaponsThe Tzhaar-ket-om (obsidian maul) instead needs 60 Strength with no Attack requirement. The Toktz-mej-tal (obsidian staff) also needs 60 Magic.
60Red salamander60 Ranged, 60 Magic
60Viggora's chainmaceNone.
60Crimson kisten85 Strength
653rd age longswordNone.
65Keris partisanCompletion of Beneath Cursed Sands
65Leaf-bladed battleaxe55 Slayer
65Sarachnis cudgelNone.
65Zombie axeNone.
65Belle's follyNone.
70Abyssal bludgeon70 Strength
70Abyssal daggerNone.
70Abyssal whipNone.
70Avernic defender70 Defence
70Barrows weapons70 Strength for Dharok's greataxe and Torag's hammers. 70 Magic for Ahrim's staff.
70Black salamander70 Ranged, 70 Magic
70Blue moon spear75 Magic
70Crystal halberd35 Strength, 50 Agility and completion of the hard Western Provinces Diary
70Dual macuahuitl75 Strength
70Saradomin swordNone.
70Ursine chainmaceNone.
70Zamorakian spear (and hasta)None.
75Abyssal tentacleNone.
75ArclightCompletion of Shadow of the Storm
75Elder maul75 Strength
75GodswordsNone.
75Saradomin's blessed swordNone.
75Staff of the dead / toxic staff of the dead75 Magic
75VoidwakerNone.
77Emberlight74 Smithing (boostable) and completion of While Guthix Sleeps
78Dragon hunter lanceBarbarian firemaking (excluding the pyre step), fishing and smithing training
80Blade of SaeldorNone.
80Ghrazi rapierNone.
80Inquisitor's maceNone.
80Keris partisan of breaching / corruption / the sunCompletion of Tombs of Amascut
80Noxious halberdNone.
80Scythe of Vitur90 Strength
80Soulreaper axe80 Strength
80Tecu salamander80 Ranged, 80 Magic
82Osmumten's fangNone.

Halberd note: Halberds of any material, excluding the noxious halberd, require a Strength level equal to one-half of their Attack level requirement. Source

Interactive upgrade paths

Filter by combat style and phase, click any item for stats, sources and what it upgrades into.

Recommended Loadouts

MELEEPre-Barrows Gloves Melee
Helm of NeitiznotFighter TorsoDragon ScimitarDragon DefenderBarrows GlovesBerserker Ring
RANGEDPre-Barrows Gloves Ranged
Magic Shortbow (i)God d'hide BodyAva's AccumulatorBarrows Gloves