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OSRS Sailing Guide 2026: 1-99 Sailing for Ironmen, Ships, Ports & Quests

OSRS Sailing guide for ironmen: how to start, ship upgrades, 1-99 training with wiki XP rates, Barracuda Trials, courier routes, every Sailing quest and unlock.

21 min read·Updated ·Difficulty: **

Sailing came out on 19 November 2025 and is the only skill exclusive to Old School RuneScape. It is also the skill that has changed the most since launch: Jagex has shipped balance passes almost monthly in 2026, so this guide states every figure as it appears on the OSRS Wiki as of 17 September 2026 and says so when the wiki itself flags a number as provisional.

For an ironman the point of Sailing is not the level. It is the islands. Twenty-seven of them are reachable only by boat, and they hold things you cannot get anywhere else: lead and nickel for boat parts, camphor, ironwood and rosewood logs, coral and coloured crabs for unique potions, squid beaks for a self-made blowpipe, rubium for incendiary cannonballs, four runite rocks, frost dragons, and Wyrmscraig with the best mid-game Crafting method in the game. Deep sea trawling adds halibut and marlin. Salvage feeds planks, nails and cannonballs back into your ship. Treat the skill as an unlock tree and the training becomes a means to an end.

How to start

Talk to Will and Anne on the Port Sarim docks to begin Pandemonium. It has no requirements, is Novice and short, and teaches you to sail, dock and do the basic tasks. Rewards are your first boat, a raft, a captain's log, 1 quest point and 300 Sailing XP, with another 100 XP when you deliver the cargo. After the quest you board the raft at the gangplank on the east dock of The Pandemonium.

Three things unlock immediately: trimming sails, ocean encounters, courier tasks and sea charting, and bounty tasks later at level 30. Gusts of wind appear around your sails while moving; trim them within 12 seconds for a speed boost and a small XP drop, 10.5 XP per trim on the starting raft. Always trim.

Keep the raft forever

The wiki is explicit: a few sea charting tasks can only be reached on a raft, because skiffs and sloops do not fit. It is also the cheapest boat to teleport around through a shipwright. Do not sell or scrap it when you buy the skiff.

Ships and upgrades

Boats come from a shipwright at a large port. The level to own each boat is not boostable.

BoatSailingSizeFacility hotspotsPlayersCrew slotsCost
Raft1Tiny (1x3)1201,000
Skiff15Small (2x5)75215,000
Sloop50Medium (3x10)11105200,000

Own all three. The skiff is required for Barracuda Trials, only the raft reaches some charting spots, and the sloop is the upgrade for salvaging, trawling and boat combat. The wiki warns the sloop is "hugely expensive to upgrade or retrieve" and cannot fit certain small spaces.

Core parts (hull, helm, mast and sails, keel) are upgraded at the Shipyard for Construction XP. The ones that gate content, per the wiki's ironman guide:

PartSailingOther levelsMaterialsWhat it unlocks
Iron helm1714 Construction4 oak planksThe Tempor Tantrum (with oak mast); gentle rapid resistance and a speed boost
Oak mast and linen sails2411 Construction, 12 Crafting15 oak planksThe Tempor Tantrum (with iron helm); partial storm resistance
Teak hull3123 Construction, 25 Smithing50 teak planksBase speed increase
Mithril helm5547 Construction8 mithril barsThe Jubbly Jive (with inoculation station); strong rapid resistance
Adamant keel6662 Construction, 74 Smithing50 adamantite barsCrystal-flecked waters around Prifddinas; The Gwenith Glide (also needs Regicide); Prifddinas dock needs Song of the Elves
Camphor hull6759 Construction, 66 WoodcuttingCamphor planksBase speed increase
Camphor mast and canvas sails6860 Construction; 74 Smithing (or 73 Sailing and adamant helm) for adamantite nails; 39 Crafting, 39 Farming and hemp seeds for canvasAdamantite nails, bolts of canvasFull storm resistance, longer speed boosts
Adamant helm7259 Construction, 66 Woodcutting; 80 Woodcutting for ironwoodIronwood planksTangled kelp resistance; mercenary shipwrecks
Rosewood hull9384 ConstructionRosewood, via schematic20% base speed, roughly 15% more trial XP per hour

Facilities go in hotspots. The ones that matter:

FacilitySailingConstructionNotes
Bronze salvaging hook151First hook; everything is shop-bought
Bronze cannon2821First cannon for boat combat
Keg3325Holds ales for passive effects; needs the barrel stand from The Tempor Tantrum
Inoculation station4037Fetid waters around Gu'Tanoth; needed for The Jubbly Jive; partial Zogre Flesh Eaters for Relicym's balm, 8 teak planks
Salvaging station4234Sort salvage at sea; read the schematic from the Chinchompa Island lockbox, opened with the small key on The Pandemonium
Ballistic attractor5044Recovers 60% of cannonballs fired
Wind catcher5347Stores wind motes; needs the captured wind mote from the Shark rank of The Jubbly Jive, so 55 in practice
Teleport focus5549Teleport the boat to the nearest dock
Rope trawling net and chum station5645Deep sea trawling
Bosun's workbench6354Crew repair the boat automatically
Crystal extractor7367Also 80 Woodcutting, 74 Smithing, 74 Mining, two magic stones and the heart of Ithell from the Shark rank of The Gwenith Glide
Greater teleport focus7569Teleport to your docked boat from anywhere
Eternal brazier7872Icy seas and the Northern Ocean; 6 runite bars, 16 rune nails, 250 of each salt from Making Friends with My Arm, schematic from the Buccaneers' Haven lockbox

Skip the middle tiers

The wiki's ironman guide says intermediate boat upgrades give only minor speed or stat gains and can be skipped to save resources, and that armour and health upgrades do not speed up XP unless you are doing bounty tasks. Spend your planks on the parts in the table above, in the order the trials need them.

Training 1-99

The wiki's recommended fast route is quests, sea charting and courier tasks to 30, then the three Barracuda Trials: The Tempor Tantrum at 30, The Jubbly Jive at 55 and The Gwenith Glide at 72. Everything else is a lower-intensity substitute. Two things stack on top of whatever you do: trimming sails, and from 73 the crystal extractor.

Levels 1-30: quests, charting and courier tasks

The wiki's own progression:

  • 1-4: Pandemonium.
  • 4-12: Courier tasks between Port Sarim and The Pandemonium while sailing to sea charting locations. Only generic and spyglass charting tasks are possible yet. At 5, Land's End tasks pay slightly more but are further away. At 7 you can hold two tasks; two deliveries between Port Sarim and The Pandemonium effectively double the XP. At 10, Musa Point opens.
  • 12-14: Prying Times (30 Smithing, The Knight's Sword, one free task slot) for the crowbar, which unlocks crowbar charting tasks.
  • 14-22: Courier tasks and crowbar charting.
  • 22-24: Current Affairs (10 Fishing) for the current duck and its charting tasks.
  • 24-30: Courier tasks and current duck charting.

Sea charting is one-off XP for exploring, with bonus XP for finishing an area, and it is the better of the two early methods. The wiki puts it at around 10,000 XP per hour at level 22, most of it from completing regions, and says that charting alone, stopping only for the quests, is enough to reach 45 for Troubled Tortugans. Fully charting an area also unlocks rapids in it, which speed you up if you have an iron helm or better. Charting every ocean needs 78 Sailing, boostable from 76, and unlocks horizon's lure: an ale that boosts all Sailing XP by 2.5% when kept in a keg.

Courier tasks pay more for longer distances, and tasks whose cargo sits at a different port than the notice board pay more again. Accepting a task elsewhere and teleporting to the pickup raises XP per hour. Every completion also gives a port coin bag or a port reward bag; reward bags carry ship-combat and shipbuilding supplies including sawmill coupons.

Task slots grow with level:

SailingTasks at once
11
72
283
564
845

Levels 30-55: The Tempor Tantrum

Buy a skiff at 15 and fit an iron helm and oak mast and linen sails; those are the requirements to enter. Each trial has Swordfish, Shark and Marlin ranks with tighter time limits. Every completion gives a flat XP amount regardless of time, the first completion of each rank gives bonus XP, and beating the target time on the Shark rank of each trial is the one that matters, because it awards the facility item.

RankXP per trialXP per hour
Swordfish63419,342
Shark1,10321,938
Marlin1,90724,519

These are the wiki's figures, computed from its per-lap XP and target times plus ten seconds. Rewards are the stormy key, Ralph's fabric roll, the barrel stand (build a keg) and, from the Shark rank, the whirlpool surprise ale: a +3 visible Sailing boost that also gives an invisible +2 when the keg is on board.

Do Crab Quest at 40 (30 Fishing, 10,000 XP) and Troubled Tortugans at 45 as soon as you meet its other requirements:

Troubled Tortugans

  • 45 SailingNot boostable
  • 51 SlayerNot boostable
  • 48 ConstructionNot boostable
  • 45 HunterNot boostable
  • 40 WoodcuttingNot boostable
  • 34 CraftingNot boostable
  • Pandemonium complete

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It pays 10,000 Sailing XP, opens The Great Conch and unlocks the Summer Shore courier route.

Levels 55-72: The Jubbly Jive

Needs a mithril helm (55 Sailing, 47 Construction, 8 mithril bars) and an inoculation station (40 Sailing, 37 Construction, partial Zogre Flesh Eaters).

RankXP per trialXP per hour
Swordfish2,39264,746
Shark4,27080,905
Marlin8,17688,923

The Shark rank, under 3:00, awards the captured wind mote for the wind catcher. Complete The Red Reef at 52 (48 Smithing, Troubled Tortugans) for 15,000 XP and 2 quest points, and Fallen From Grace at 62 for 12,500 XP. Fallen From Grace wants a raft or skiff, not a sloop, and there is no bank on Wyrmscraig until it is done; the Wyrmscraig guide covers the fight.

If you would rather not race, the Rellekka courier route opens at 62: check the Rellekka board for Aldarin, Sunset Coast or Port Roberts deliveries, fill remaining slots down the Varlamore and Kourend coasts, and summon the boat to Aldarin with a teleport focus. The wiki estimates about 66,000 XP per hour with only Rellekka unlocked and about 99,000 once Etceteria is available at 65, and notes rates depend heavily on which tasks the boards offer. At 70 with Song of the Elves, the Prifddinas route is estimated at 71,000 to 77,000.

Courier figures are unretested

The wiki says every courier route estimate was extrapolated from testing done before courier XP was raised by 10% on 3 June 2026, and that none has been independently retested since. Treat them as ballpark numbers.

Levels 72-99: The Gwenith Glide

Needs Regicide and an adamant keel (66 Sailing, 62 Construction, 74 Smithing, 50 adamantite bars).

RankXP per trialXP per hour
Swordfish4,100113,538
Shark9,315144,543
Marlin19,410184,369

With a crystal extractor harvested during laps the wiki puts the Marlin rank at about 198,000 XP per hour, and with a rosewood hull at 93 Sailing and 84 Construction (both boostable) it says 200,000 or higher. The Shark rank, under 3:42, awards the heart of Ithell for the extractor.

The Lunar Isle courier route from 76 is the relaxed alternative: accept every round-trip task on the Lunar Isle board (Aldarin 12,671 XP, Deepfin Point 9,092, Civitas illa Fortis 7,381, Port Roberts 5,851, Prifddinas 5,491, Piscatoris 3,150), add Prifddinas round trips, fill slots at the furthest pickup and sail back. At 84 you hold five tasks. The wiki's estimate is 130,000 to 160,000 XP per hour depending on board luck, upgrades and the extractor.

Crystal extractor

Built at 73 Sailing and 67 Construction, it makes wind motes, and harvesting one gives 250 Sailing XP roughly every 63 seconds. That is 15,000 XP per hour used perfectly and about 10,000 realistically, on top of anything else you are doing. On a skiff, put it in the slot to the right of the helm so you can harvest without leaving the helm; on a sloop, above and to the left of the helm, or next to your main salvaging hook.

Lower-input alternatives

Shipwreck salvaging from 15, much better after the salvaging station at 42. Jagex's own published tests, with four-deckhandiness crew and no extractor, were 35,000 to 40,000 XP per hour at 97 Sailing sorting casually while two crewmates worked two dragon hooks, about 85,000 actively multitasking, and 105,000 to 110,000 at 87 with rune hooks salvaging and sorting actively. Tick manipulation roughly doubles to 2.5 times that. The full method, wreck tiers and loot are in the shipwreck salvaging guide.

Deep sea trawling trains Fishing at the same time. The wiki marks all of its estimates as provisional and incomplete, but the recorded ones on a sloop with two nets run from 7,000 to 10,000 Sailing XP per hour on a giant krill shoal with rope nets (56 Sailing, 69 Fishing) up to 57,000 to 60,000 on halibut or bluefin shoals with cotton nets (84 Sailing, 83 or 87 Fishing), the top figures including extractor XP. In May 2026 Jagex roughly doubled trawling XP and cut the gather interval from 4 ticks to 3.

Bounty tasks are for drops, not XP: the wiki says their XP was cut 25% in April 2026 and the task lengths were raised about five times in June with XP rebalanced to match. All bounty tasks can be done at 80.

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Key unlocks by level

SailingUnlockWhy it matters for an ironman
1The Pandemonium: lead rocks, red crabsLead bars for boat parts; red crabs are Hunter 21-39 training with 10 Construction
12Prying TimesCrowbar for charting
15Skiff, bronze hook, small shipwrecksSalvaging starts; sawmill coupons in early salvage; sailors' amulet can come from any salvage tier
22Current AffairsCurrent duck for charting
30The Tempor Tantrum, bounty tasksFastest XP begins; keg and whirlpool surprise
40Crab Quest10,000 XP
42Salvaging stationSort at sea; salvaging becomes much faster
45Troubled Tortugans, The Great ConchGryphons and the Shellbane gryphon for Belle's folly; coral farming; camphor trees at 66 Woodcutting; Armadyl brews at 89 Herblore
47The Onyx CrestLantern harpooning; squid beaks for blowpipe crafting from 58 Fletching
50Sloop; Port Roberts stallsTwo hook slots; stall thieving from 20 to 87 Thieving, 20,000 to 250,000 XP per hour, with gems, ores and cannonballs later
52The Red Reef15,000 XP
53Large shipwreck; alching salvageThe ironman guide lists 55 Magic salvage alching as an AFK money method, doubling at 73
55The Jubbly Jive, mithril helm, teleport focus, two crewmatesCrew man both hooks
56Trawling nets, chum station, four tasksDeep sea trawling
60Charred IslandLava strykewyrms; rubium rocks
62Wyrmscraig, Fallen From Grace, Rellekka routeGolem Crafting, Mad Angel and Hallowfell at 75 Attack, Mortimer at 100 combat and 70 Slayer, rubium mining at 48 Mining for incendiary cannonballs, four runite rocks at 85 Mining for around 150 ores per hour
64The Crown JewelRainbow crabs, 77 Hunter and 77 Cooking
65Etceteria; halibut trawlingHalibut at 83 Fishing and 61 Construction, which the wiki calls a better combo food than karambwans
66Adamant keelCrystal-flecked waters
67Deepfin Point, camphor hullNickel rocks; the Deepfin amulet teleport gives ten bank teleports per law rune next to a charter ship, furnace and anvil
70Prifddinas routeNeeds Song of the Elves
72The Gwenith Glide, adamant helm, Sunbleak IslandIronwood trees at 80 Woodcutting and 70 Construction, the best Woodcutting XP without tick manipulation
73Crystal extractor, Ynysdail, mercenary shipwrecksAquanites at 78 Slayer for seeds; crystal shards
75Greater teleport focusTeleport to your boat anywhere
76Lunar Isle route130,000 to 160,000 XP per hour
78Eternal brazier; marlins; all charting (boostable from 76)Northern Ocean; marlin at 91 Fishing; horizon's lure
79Drumstick IsleRosewood trees
80Fremennik shipwreck; all bounty tasks
84Five task slotsLunar Isle route at full strength
86Dragon salvaging hook
87Grimstone, merchant shipwreckFrost dragons for Prayer XP and boat parts; the Ancient Furnace smelts cannonballs at double speed
93Rosewood hull20% base speed

Sailing quests in order

All Sailing level requirements below are unboostable. Total Sailing XP from quests is 50,000.

QuestSailingOther requirementsSailing XPQuest points
Pandemonium1None300 (+100 on cargo delivery)1
Prying Times1230 Smithing, The Knight's Sword, one free port task slot8001
Current Affairs2210 Fishing1,4001
Crab Quest4030 Fishing10,0001
Troubled Tortugans4551 Slayer, 48 Construction, 45 Hunter, 40 Woodcutting, 34 Crafting10,0001
The Red Reef5248 Smithing, Troubled Tortugans15,0002
Fallen From Grace6260 Crafting, 47 Runecraft, 53 Mining12,5002

Crab Quest starts by sailing to Dognose Island, north-west of the Great Conch, and drinking from the strange bottle. Troubled Tortugans starts with the injured tortugan on a Remote Island in the Unquiet Ocean and has a level 95 gryphon fight. The Red Reef starts with Elder Raley on the Great Conch and involves two pirate ships. Since 3 December 2025, lamps and Tears of Guthix can also be used on Sailing.

Fallen From Grace

  • 62 SailingNot boostable
  • 60 CraftingNot boostable
  • 53 MiningNot boostable
  • 47 RunecraftingNot boostable
  • Pandemonium complete
  • 75 CombatRecommended

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Islands and mooring points

There are 56 docking points and 27 Sailing-only islands. Mooring levels cannot be boosted. The wiki's notable islands:

IslandSailingWhat is thereExtra requirement
The Pandemonium1Lead rocks, red crabs
The Great Conch45Gryphons, coral farming, camphor trees, blue crabsTroubled Tortugans
The Onyx Crest47Lantern harpooning
Charred Island60Lava strykewyrms, rubium rocks
Wyrmscraig62Mad Angel, Mortimer, goat hunting, golem crafting
The Crown Jewel64Rainbow crabs
Deepfin Point67Nickel rocks
Sunbleak Island72Ironwood treesAdamant helm or better for the tangled kelp
Ynysdail73AquanitesAdamant keel or better for the crystal-flecked waters
Drumstick Isle79Rosewood treesAdamant keel or better
Grimstone87Frost dragons, Ancient FurnaceEternal brazier for the icy seas

Some ports add quest gates on top: you can dock at Port Tyras after Regicide but cannot use its notice board until Song of the Elves.

Boosts

You can boost to recruit crew, chart and build parts and facilities, but never to dock, own a boat, or start a quest. An active facility built on a boost (cannons, hooks, nets, chum stations) only works while the boost is held; support facilities such as the cargo hold, salvaging station and extractor keep working. Ales go in a keg for their second effect.

BoostLevelsKeg effect
Sailing cape+1
Kraken ink stout+1Ocean encounters 4% more likely
Perildance bitter+1Cannon max hit +1
Trawler's trust+25% chance of an extra trawled fish
Whirlpool surprise+3Invisible +2 Sailing; crew get minimum 2 deckhandiness and helmsmanship
Horizon's lure+4+2.5% Sailing XP
Spicy stew (yellow spice)0 to 5 either way

Ironman-specific tips

  • Plank supply is the real bottleneck. The wiki's ironman guide says the hardest part is gathering planks, nails, cannonballs and keel parts, and that ship size multiplies the cost per tier. Set up Razmire Builders Merchants after Shades of Mort'ton, use Managing Miscellania for teak and mahogany, spend the sawmill coupons from early events and quests, and keep forestry sawmill vouchers for the high-level logs.
  • Runite bars without 85 Mining: offer rune platelegs, which are buyable in shops, at the Nest (nice) in Aldarin to convert them into runite bars. The eternal brazier needs six.
  • Sort your salvage. Mains drop it on deck for XP; the wiki says ironmen should sort as often as possible, because low-tier salvage carries useful early resources, sawmill coupons, and a chance at the sailors' amulet from any tier. Each wreck tier also has a 1/3,000 museum find worth kudos and an antique lamp.
  • Death and capsizing. Dying on a boat puts your gravestone at the last gangplank you sailed from, not the mooring point. Capsizing sends you there with your inventory, is safe for Hardcore Ironmen, and does not cure poison, venom or disease. Either way, cargo crates, bounty items, salvage and trawled fish in the hold are lost; cannonballs, repair kits and empty fish crates are kept.
  • Group Ironmen can use facilities on group members' ships without building them, as long as they have the Sailing level.
  • Bounty tasks feed your boat. Orcas drop dragon metal sheets and dragon nails, and frost dragons and lava strykewyrms drop sheets at improved rates, so the dragon-tier parts are farmable rather than bought.
  • The pet is Soup. Sorting any salvage has a small chance to give it, and deep sea trawling can also give the Heron.

Salvaging in one paragraph

Buy a skiff at 15, build a bronze salvaging hook and a cargo hold, park next to a small shipwreck and operate the hook until the wreck deactivates, then move to the next one. Wrecks in an area share a spawn pool of about six spots with up to four active, so the official salvaging worlds keep nearby wrecks respawning. Move up a tier every time you unlock one, sort at a salvaging station, and put crew on the second hook once you have a sloop. Tiers, hooks, loot tables and the rune-versus-dragon-hook numbers are in the shipwreck salvaging guide.

Frequently Asked Questions

How do you start Sailing in OSRS?

Complete the Pandemonium quest by talking to Will and Anne on the Port Sarim docks. It has no requirements, teaches the basics, and rewards a raft, a captain's log and 300 Sailing XP, plus 100 more when you deliver the cargo. After the quest you board the raft from the gangplank on the east dock of The Pandemonium and can start courier tasks and sea charting straight away.

What is the fastest way to train Sailing?

From level 30 the Barracuda Trials are the fastest repeatable XP: The Tempor Tantrum at 30, The Jubbly Jive at 55 and The Gwenith Glide at 72. The wiki's figures run from about 19,000 XP per hour on the first trial's Swordfish rank to about 184,000 on the Gwenith Glide Marlin rank, and roughly 198,000 with a crystal extractor. Before 30, sea charting and courier tasks are the best XP, with sea charting around 10,000 XP per hour at level 22.

What are the Sailing XP rates by level?

Roughly: sea charting and courier tasks under 10,000 to 20,000 XP per hour before level 30; The Tempor Tantrum 19,000 to 25,000 from 30; The Jubbly Jive 65,000 to 89,000 from 55; the Rellekka courier route about 66,000 from 62 and 99,000 from 65; The Gwenith Glide 114,000 to 184,000 from 72; the Lunar Isle courier route 130,000 to 160,000 from 76. The wiki marks its courier figures as estimates that have not been retested since courier XP was raised 10 percent in June 2026.

Which quests require or give Sailing XP?

Seven quests give Sailing XP: Pandemonium 300, Prying Times 800 at 12 Sailing, Current Affairs 1,400 at 22, Crab Quest 10,000 at 40, Troubled Tortugans 10,000 at 45, The Red Reef 15,000 at 52 and Fallen From Grace 12,500 at 62. That is 50,000 XP in total. None of the Sailing level requirements are boostable.

What does Sailing unlock for an ironman?

Islands and resources you cannot get elsewhere: lead and nickel for boat parts, camphor, ironwood and rosewood logs, coral and crab potions, squid for blowpipes, rubium for incendiary cannonballs, and islands like The Great Conch at 45, Charred Island at 60, Wyrmscraig at 62 with Golem Crafting and the Mad Angel, and Grimstone at 87 with frost dragons and double-speed cannonball smelting. Deep sea trawling also adds halibut and marlin, which the wiki calls the best single-bite food in the game.

Why does Wyrmscraig need 62 Sailing?

Wyrmscraig is an island you can only reach by mooring, and mooring points have hard Sailing requirements that cannot be boosted. 62 is its docking level, and Fallen From Grace, the quest that unlocks Golem Crafting, the Mad Angel and Mortimer, also requires 62 Sailing unboosted along with 60 Crafting, 47 Runecraft and 53 Mining.

Is Sailing boostable?

Partly. You can boost Sailing to recruit crewmates, do sea charting and build higher-tier facilities and core boat parts, but you cannot boost to dock at mooring points or to meet boat or quest level requirements. Boosts include the Sailing cape at +1, kraken ink stout and Perildance bitter at +1, Trawler's trust at +2, whirlpool surprise at +3 and horizon's lure at +4, plus a yellow spicy stew for 0 to 5 either way.

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