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OSRS Ironman Construction Training Guide 2026: Planks, Mahogany Homes & What to Build

Ironman Construction 1-99 for OSRS: every plank source, sawmill coin costs, Mahogany Homes, mahogany tables, and which POH upgrades to build first.

33 min read·Updated ·Difficulty: **

Construction is the one ironman skill where the wall is coins. Every plank you place is a log you chopped or collected, plus a fee at a sawmill: 250 coins for an oak plank, 500 for teak, 1,500 for mahogany. A main account buys 90,000 mahogany planks and is done in a weekend. You pay the sawmill for every one of them, after cutting the logs.

This guide follows the OSRS Wiki's Ironman Guide/Construction and Construction training pages, checked as of 22 October 2026, and adds the supply side: where every plank, bar and block comes from, what each training route costs in coins, and what the player-owned house is actually for on an ironman.

The three rules of ironman Construction

  1. Coins, not XP rates, pick the method. Sawmill fees are the cost of the skill. Mahogany Homes gets two and a half to three times the XP out of each plank, which makes it the cheapest route to 99 by a wide margin.
  2. Set up a log supply before you need it. Managing Miscellania on hardwood, Forestry sawmill vouchers and Sailing sawmill coupons all lower the cost before you build anything.
  3. Train to checkpoints. The POH unlocks that change an ironman account sit at 47, 50, 65, 72, 80 and 90, and boosts take up to 8 levels off the furniture ones.

Levels 1-15: Quests and Passive XP

Start with Daddy's Home, the miniquest from Marlo at the Varrock estate agent. It gives 944 Construction XP in total (400 as the reward and 544 from the furniture you build), which takes you from 1 to 8, plus a player-owned house and a crate of Construction supplies. You need 10 regular planks (not oak or better), 5 bolts of cloth from a sawmill at 650 coins each, and at least 16 nails. Otherwise a house costs 1,000 coins from any estate agent and starts in Rimmington.

Quests that reward Construction XP, from the wiki's table:

QuestConstruction XPConstruction neededOther requirements
The Eyes of Glouphrie250546 Magic, 45 Woodcutting
At First Light8002730 Herblore, 46 Hunter
Tower of Life1,00010None
Cold War1,5003410 Hunter, 30 Agility, 30 Crafting, 15 Thieving
Darkness of Hallowvale2,000526 Agility, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
The Great Brain Robbery2,0003016 Crafting, 50 Prayer
Shadows of Custodia3,0004154 Slayer, 45 Fishing, 36 Hunter
Getting Ahead3,2002630 Crafting
Scrambled!5,0003836 Cooking, 35 Smithing
The Fremennik Isles5,0002040 Agility, 46 Crafting, 56 Woodcutting
Making Friends with My Arm10,0003566 Firemaking, 72 Mining, 68 Agility
Song of the Elves40,0007070 in Agility, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting

The Eyes of Glouphrie matters more for its reward than its XP: it gives the crystal saw seed (see Boosts).

Passive XP that costs no planks, per the wiki:

  • Wintertodt: repairing a brazier gives 4 times your Construction level, but only if you own a house. The ironman guide says to get Construction to 20 before a long Wintertodt grind.
  • Tempoross: fixing damaged totem poles gives the same 4 times your level, and the reward pool hands out regular and oak planks.
  • Fishing Trawler: 5 XP per leak fixed. The wiki estimates 11,220 Construction XP across the 44 games it takes on average to finish the angler's outfit.
  • Vale Totems: the Varlamore Fletching minigame gives Construction XP equal to your level for each totem built, again only if you own a house.
  • Barlak: from 30 Construction, hand long and curved bones to Barlak in Dorgesh-Kaan (Death to the Dorgeshuun) for XP and coins.

The Ironman Plank Problem: Every Plank Source

Sawmills and Plank Make

Every plank type comes from the matching log. The sawmill operator converts unnoted logs in your inventory for a flat fee per plank, and Plank Make does the same for 70% of that fee plus runes. XP per plank is the same whatever you build, except on mounted mythical capes and Mahogany Homes contracts.

PlankSawmill feePlank Make feeXP per plank in a POHAverage XP per plank on Mahogany Homes
Plank100702993.7 (Beginner)
Oak plank25017560200.0 (Novice)
Teak plank50035090, or 123.3 on mounted mythical capes287.9 (Adept)
Mahogany plank1,5001,050140346.1 (Expert)
Camphor plank2,5001,750Not used in a POHNot used
Ironwood plank5,0003,500Not used in a POHNot used
Rosewood plank7,5005,250Not used in a POHNot used

The sawmills, from the wiki's sawmill page:

SawmillSteps to nearest bankRequirement
Lumber Yard, north-east of Varrock89None
Woodcutting Guild4460 Woodcutting
Prifddinas60Song of the Elves
Auburnvale, Varlamore26Children of the Sun

All four share one shop, which also sells saws, bolts of cloth at 650 coins and bronze, iron and steel nails. Since May 2024 its stock is no longer shared between the ironman, ultimate ironman and group ironman modes.

Plank Make needs 86 Magic and Dream Mentor. Each cast converts one log for 2 astral runes, 1 nature rune, 15 earth runes and 70% of the sawmill fee, and gives 90 Magic XP. On an ironman the astral runes are the real cost (Baba Yaga's is the only shop that sells them); see the Magic guide for rune sources.

Butlers can take logs to the sawmill for you. The butler (40 Construction) carries 20 items and the demon butler (50) carries 26. You pay the sawmill fee plus their wages, and sawmill vouchers do not work through them.

Logs, discounts and free planks

  • Managing Miscellania gives logs, not planks. After Royal Trouble, 10 workers on hardwood with at least 750,000 coins in the coffers (a daily wage of up to 75,000) bring in up to 301 teak, 223 mahogany, or 121 of each per day, straight to your bank. The ironman guide suggests 5 workers on hardwood if you also want maple logs for Fletching: mahogany is faster Construction but costs more to convert, teak saves money. Ultimate ironmen cannot use it, because rewards go to the bank.
  • Forestry sawmill vouchers: 10 for 150 anima-infused bark from the Forestry Shop. Each voucher gives an extra plank per log at a sawmill or with Plank Make, so it halves the logs you need. You must have inventory or plank sack space for the second plank, or the voucher is not used.
  • Sailing sawmill coupons: convert one log of a matching type for no coins. Wood and oak coupons come from shipwreck salvaging, lost crate encounters and courier tasks; teak, mahogany, camphor and ironwood coupons come only from courier tasks. There is no rosewood coupon, and coupons do not work with Plank Make or stack with vouchers. Sorting salvage and opening port reward bags also gives planks and logs directly. See the shipwreck salvaging guide.
  • Tempoross: the reward pool gives regular and oak planks along with its other ironman supplies.
  • Intelligence Gathering: Captain Ginea in the Shayzien Encampment tells you where the gangs will appear, and the gangsters drop every type of plank, noted.
  • Plank spawns: the ironman guide recommends the Barbarian Outpost and Port Khazard spawns, both near a bank. Varlamore adds six at Shipwreck Cove and more in Civitas illa Fortis, the Tlati Rainforest and the Colossal Wyrm Remains.
  • Razmire Builders' Merchants in Mort'ton (Shades of Mort'ton) stocks 10 planks. Its stock has been separate for ironmen since 28 January 2026.
  • Supply crates from the Mahogany Homes reward shop cost 25 carpenter points and contain Construction materials.
  • Late game: the wiki names the Chambers of Xeric, Zulrah and Callisto as combat sources of Construction supplies, and the Wintertodt reward cart gives logs that scale with your Woodcutting.

Sailing planks are not POH planks

Camphor, ironwood and rosewood planks are Sailing materials. They go into boat parts, facilities, rowboat spaces and the repair kits and hull parts you make at a shipwrights' workbench, which does give Construction XP (see Shipwrights' workbench). No POH furniture uses them, so do not plan your house around them.

Plank-making loops

The ironman guide's comparison of ways to turn trees into planks, with the sawmill page's rates where it gives them:

MethodPlanksRequirementsNotes
Auburnvale sawmill with banked logsAllChildren of the SunClosest sawmill to a bank. Up to 5,400 planks an hour, or 6,400 with a log basket and plank sack
Woodcutting Guild sawmill with kingdom logsOak plus teak or mahogany60 Woodcutting, plank sackConvert kingdom logs into the sack, cut an inventory of the guild's oaks, convert, bank: equal numbers of both per trip
Prifddinas teak and mahogany treesTeak, mahoganySong of the ElvesUpwards of 500 planks an hour, plus crystal shards, implings and Forestry events
Fossil Island mahogany plus demon butlerMahogany50 Woodcutting (61+ recommended), 55 Farming, Bone Voyage; 70 Agility shortcut and 70 Construction pool recommendedThe wiki's fastest way to bank Construction: up to 110,000 Woodcutting and 120,000 banked Construction XP an hour at 99 Woodcutting with 1.5-tick woodcutting
Ape Atoll teak plus butlerTeak35 Woodcutting, 67 Construction, 90 Magic, Monkey Madness IApe Atoll Teleport out, house tablet in, butler to the sawmill
Rimmington oaks plus butlerOak15 Woodcutting, 50 ConstructionHouse in Rimmington, cut the oaks north-east of the portal
Farming Guild butler loopAll85 Farming, 75 Construction, two spirit saplingsSpirit tree in the guild and one in your house. Saves law runes and avoids PvP risk
PvP-world butler loopAll45 MagicAbout 7,000 planks an hour from the Camelot bank chest, but other players can enter your house and attack you

Hardcore ironmen: two plank tricks involve PvP

The PvP-world butler loop puts you next to other players in a PvP world, and the Lumber Yard trick of filling a looting bag just north of the sawmill takes you into the Wilderness. The wiki points hardcore ironmen at the Farming Guild butler loop instead of the PvP world, and at cutting the oaks beside the Lumber Yard and running the planks back on foot instead of the looting bag. See the HCIM guide for the general rules.

What It Costs in Coins

The wiki's plank counts per route, multiplied by the sawmill fee. These are fees only: servant wages, steel bars and teleports come on top.

RoutePlanks neededSawmill fees
Adept Mahogany Homes, 50-9944,924 teak22.5 million
Mounted mythical capes, 50-99104,865 teak52.4 million
Expert Mahogany Homes, 70-9935,531 mahogany53.3 million
Oak furniture (larders, then doors), 15-99217,201 oak54.3 million
Teak garden benches, 66-99139,314 teak69.7 million
Mahogany tables and gnome benches, 52-9992,214 mahogany138.3 million

Per XP, that is 3.45 coins for regular planks in a house, 4.17 for oak, 5.56 for teak, 4.05 for teak on mythical capes and 10.71 for mahogany. On Mahogany Homes the same planks cost 1.07, 1.25, 1.74 and 4.33 coins per XP. Both Mahogany Homes plank counts are sums of the wiki's milestone estimates, so expect them to vary by about 10% either way.

The time trade-off is real, and the ironman guide is honest about it: mounted mythical capes give up to three times the XP an hour of Adept contracts, and it reckons that time saving only pays for the extra logs and coins if you can make around 600,000 coins an hour elsewhere. At the wiki's rates, 50 to 99 is about 65 to 85 hours of Adept contracts with a plank sack, or about 30 hours of mythical capes at the 430,000 XP an hour maximum.

For an ironman the coins mostly come from High Level Alchemy on Slayer and boss drops, as the wiki's Ironman Guide describes; see the money making guide. Logs are the other half: a kingdom on teak brings in 301 a day, enough for about 26 Adept contracts at the wiki's average of 11.63 planks each.

Other Construction Materials and Where Ironmen Get Them

MaterialXP when usedIronman source
Steel bar20Smelt 1 iron ore and 2 coal at 30 Smithing. Mahogany Homes uses about 0.4 to 0.5 per contract, around 36 an hour on Adept. See the Smithing guide
NailsWith regular planksRegular planks need nails; oak and better do not. The sawmill shop sells bronze (2 coins), iron (5) and steel nails (3); use steel or better, since lower tiers bend more often. Mahogany Homes needs no nails
Bolt of cloth15The sawmill shop, 650 coins each. The wiki calls it one of the only places to get them without trading
Limestone brick20Chisel limestone at 12 Crafting, or buy from Razmire in Mort'ton (21 coins, Shades of Mort'ton), the Keldagrim Stonemason or Stonecutter Supplies (26)
Soft clay10Use water on clay, cast Humidify, or mine clay wearing a bracelet of clay. Soft clay packs (100 each) cost 10 golden nuggets at the Motherlode Mine. Every teleport tablet you make at a lectern uses one
Marble block500Keldagrim Stonemason (20 in stock) or Stonecutter Supplies (30), 325,000 coins each
Gold leaf300Keldagrim Stonemason (20) or Stonecutter Supplies (40), 130,000 coins each
Magic stone1,000Keldagrim Stonemason or Stonecutter Supplies (10 each), 975,000 coins each

Keldagrim needs The Giant Dwarf started; the Stonecutter Outpost is in the Avium Savannah, so it needs Children of the Sun for Varlamore. Both shops raise their price as you buy down the stock. Marble, gold leaf and magic stones are where the late POH gets expensive: the ornate pool alone takes 2 marble blocks and 5 gold leaf, about 1.3 million coins at base price.

Tools: a saw (13 coins at the sawmill) and a hammer. Amy's saw from the Mahogany Homes shop (500 points) can be worn in the off-hand to free a slot, and the crystal saw is a saw and a boost in one.

Training Methods

Levels 1-33: Early furniture

The wiki's route to 33. Regular planks need nails; switch to oak at 15, because oak furniture is faster and needs none.

LevelsBuildRoomMaterials eachXP eachNumber
1-4Crude wooden chairParlour2 planks, 2+ steel nails585
4-9Wooden bookcaseParlour4 planks, 4+ steel nails1157
9-15Wooden larderKitchen8 planks, 8+ steel nails2287
15-16Repair benchWorkshop2 oak planks1203
16-22Crafting table 1Workshop4 oak planks24012
22-31Oak dining tableDining room4 oak planks24039
31-33Carved oak tableDining room6 oak planks36010
1-3394 planks, 270 oak planks, about 188 steel nails

Up to 40, keep your house in Rimmington and unnote planks at Phials in the general store for 5 coins each.

Levels 33-52: Oak larders

Oak larders in the kitchen take 8 oak planks for 480 XP. From 33 to 52 that is 220 larders and 1,760 oak planks. The wiki says perfect clicking reaches 500,000 XP an hour from 50, with 480,000 to 490,000 more realistic.

Servants. At 40, hire a butler from the Servants' Guild in East Ardougne; you need two bedrooms with beds first. The butler costs 5,000 coins per 8 services and carries 20 items; at 50 the demon butler costs 10,000 and carries 26. The wiki says every servant below the butler is slower than walking to Phials. At 58, a servant's money bag in a bedroom pays them automatically. Servants never deliver planks into a plank sack.

Levels 52-99: Mahogany tables and gnome benches

The fastest Construction in the game, and the most expensive. A mahogany table (52, dining room) takes 6 mahogany planks for 840 XP; the wiki puts it at up to 900,000 XP an hour and says 52 to 77 takes about two hours with good attention. At 77, gnome benches in the superior garden use the same 6 planks for the same 840 XP, and alternating between the two adjacent bench spaces pushes it just over 1,100,000 an hour.

From 52 to 99 that is 92,214 mahogany planks and 138.3 million coins in sawmill fees. For an ironman this is a late-game method: a kingdom on mahogany for months, plenty of income, and a good reason to buy the time.

Levels 50-99: Mounted mythical capes

Dragon Slayer II, which itself needs 50 Construction, gives you a mythical cape you can mount in the quest hall. Each mount takes 3 teak planks and the cape, gives 370 XP (123.3 per teak plank instead of 90), and returns the cape when removed. The wiki puts it at up to around 430,000 XP an hour. Keep an equipable item in your inventory: you cannot remove a mounted cape with a full inventory of planks.

The wiki's main Ironman Guide says players who put the kingdom on hardwood generally choose teak, for mythical capes.

Levels 66+: Teak garden benches and oak doors

  • Teak garden benches (66, superior garden): 6 teak planks for 540 XP. Up to 700,000 XP an hour with perfect timing, with 500,000 to 600,000 more typical.
  • Oak doors (74, in a dungeon, which needs 70): 10 oak planks for 600 XP, up to around 550,000 XP an hour with a demon butler fetching 25 planks, or over 500,000 even with occasional mistakes fetching 20. Oak is cheaper per XP than teak benches or mahogany.

Mahogany Homes (1-99)

Mahogany Homes is the ironman method. You take a contract from Amy south of Falador Park (afterwards also from Marlo in Varrock, Ellie in East Ardougne or Angelo in Hosidius), travel to the client's house in Falador, Varrock, East Ardougne or Hosidius, and repair or replace the marked furniture. You need a hammer, a saw, the planks of your tier and sometimes a steel bar, but no nails. Finishing a contract pays a block of XP plus carpenter points, and the client's cup of tea refills your run energy.

TierLevelPlanksPointsCompletion XPAverage XP per plankXP per hourXP per hour with plank sack
Beginner1Regular250093.730,000-35,00035,000-40,000
Novice20Oak31,250200.065,000-75,00075,000-85,000
Adept50Teak42,250287.9130,000-150,000155,000-200,000
Expert70Mahogany52,750346.1165,000-190,000190,000-270,000

The wiki adds that Astral Contact and efficient teleports are worth up to 20-30% more, and that the carpenter's outfit can push a very efficient player to around 300,000 an hour. Contract tiers are boostable, but the crystal saw's invisible boost does not count, and contracts cannot be cancelled. Many players keep doing Adept contracts past 70 because mahogany costs three times as much.

Average plank counts, from the wiki (expect about 10% either way):

LevelsOak planksTeak planksMahogany planks
1-2048 regular planks
20-50485
50-703,1822,211
70-839,6786,7235,593
83-9951,80735,99029,938

Reward shop order: the plank sack first (350 points; holds 28 planks of any type, weightless, usable straight from the sack), then the carpenter's outfit in any order (helmet 400, shirt 800, trousers 600, boots 200; 2.5% bonus XP on contracts with the full set). Amy's saw is 500 points and supply crates are 25.

Mahogany Homes setup (Adept)

Varrock teleport (tablet)
Varrock teleport (tablet)
Ardougne teleport (tablet)
Ardougne teleport (tablet)
Falador teleport (tablet)
Falador teleport (tablet)
Teleport to house (tablet)
Teleport to house (tablet)
Plank sack
Plank sack
Rune pouch
Rune pouch (astral, cosmic, air)
Saw
Saw
Hammer
Hammer
Steel bar
Steel bar
Steel bar
Steel bar
Teak plankFill
Teak plank × rest

The wiki's recommended setup. A charged Xeric's talisman covers Hosidius, and the rune pouch is for Astral Contact.

Ironman setup notes from the wiki:

  • Move your house to Hosidius (25 Construction): its portal is close to Barbara's house in southern Hosidius. Wear a charged Xeric's talisman for Leela's and Mariah's houses.
  • From 50 Construction and 51 Magic, a portal chamber with portals to Varrock, East Ardougne and Falador puts every contract one house tablet away. At 72 the portal nexus and a mounted Xeric's talisman do the same in one room.
  • For ironmen who would rather not make piles of teleport tablets, the wiki suggests a mist battlestaff with soul, law, astral and cosmic runes, using Recharge Dragonstone on a skills necklace for the Mining Guild teleport to Falador.
  • With 86 Magic and Dream Mentor you can carry a log basket of logs and cast Plank Make between contracts, with sawmill vouchers for two planks per cast.

Shipwrights' workbench (Sailing)

After Pandemonium, planks can be turned into boat repair kits and hull parts at a shipwrights' workbench. The wiki says planks are worth roughly half as much XP each as in a house, but the products are something you use, there is up to 29 seconds of idle time per inventory, and a plank sack feeds the workbench directly. The best bank setups are Port Khazard (5 tiles; 30 Sailing to dock there) and Red Rock (2 tiles; 52 Sailing and part of The Red Reef). Ironwood and rosewood repair kits produce more items than they use, so leave free inventory space for them.

Construction also gates Sailing directly: boat facilities and core boat parts check your Construction level, the crystal saw boost works on both, and since December 2025 planks in a plank sack can be used to build facilities. See the Sailing guide.

For a click-light dual-skill option, repairing the fishing cranes in Port Piscarilius (30 Construction and 30 Crafting) gives 4 times your level in both skills per repair, for 3 planks and at least 9 nails.

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Boosts

BoostLevelsTypeNotes
Crystal saw+3InvisibleFrom The Eyes of Glouphrie. Only for furniture built with a saw and hammer, so not for rooms, garden plants or Mahogany Homes contract tiers. 28 charges, 56 with the medium Western Provinces Diary, used only when you needed the boost
Cup of tea (clay)+1VisibleMade in your POH kitchen; only usable in your house
Cup of tea (porcelain)+2VisiblePorcelain cup from wooden shelves 3 (23 Construction)
Cup of tea (trimmed)+3VisibleGold-trimmed cup from teak shelves 2 (67 Construction)
Spicy stew (orange spice)0 to +5, randomVisibleNeeds the Freeing Evil Dave part of Recipe for Disaster. Spice comes from Hell-Rats in Evil Dave's basement, caught with a cat. Up to 3 doses in a stew
Construction cape+1VisibleAt 99

Visible boosts do not stack with each other, but the crystal saw stacks with them: +6 guaranteed with a trimmed cup of tea, or up to +8 with a good stew. Rooms only take the visible boost. The levels the wiki says you can reach early:

BuildNormal levelLowest with boosts
Portal nexus room7267 with a +5 stew, or 69 with a trimmed cup of tea
Achievement gallery8075 with a +5 stew, or 77 with a trimmed cup of tea
Gilded altar7567 with saw and stew, or 69 guaranteed with saw and tea
Ornate rejuvenation pool9082 with saw and stew
Occult altar9082 with saw and stew
Ornate jewellery box9183 with saw and stew, or 85 guaranteed with saw and tea

This is why the wiki calls 83 "a common level to achieve": with a +8 boost it builds the ornate jewellery box.

What to Build as an Ironman

Roughly in the order you reach them. Room levels and coin costs are from the wiki's room pages.

LevelBuildRoom (level, cost)What it does
42+Costume room furnitureCostume room (42, 50,000)Storage for clue rewards, armour sets, magic robes and capes
43Teak larderKitchen (5, 5,000)Unlimited tea leaves, milk, eggs, pots of flour, potatoes, garlic, onions and cheese
47Mounted amulet of gloryQuest hall (35, 25,000)Unlimited Edgeville, Karamja, Draynor Village and Al Kharid teleports
50Portal chamberPortal chamber (50, 100,000)Three portals, each directed for 100 times the spell's runes
65-90Rejuvenation pool lineSuperior garden (65, 75,000)Restores special attack, then run energy, prayer, stats and hitpoints
67Mahogany eagle lecternStudy (40, 50,000)Make your own house tablets and Sailing boat tablets
72Portal nexus and mounted Xeric's talismanPortal nexus (72, 200,000)Up to 41 teleports in one portal, plus unlimited Xeric's talisman
75-95Spirit tree, fairy ring, or bothSuperior gardenSpirit tree and fairy ring networks from your house
80-91Jewellery boxAchievement gallery (80, 200,000)Unlimited jewellery teleports
80-90Spellbook altar, then the occult altarAchievement gallerySwitch to any spellbook at home
75Gilded altar (last, if at all)Chapel (45, 50,000)350% Prayer XP with both burners lit, but see below

Teleports: mounted glory, lectern, portal chamber and nexus

The mounted amulet of glory at 47 is the first big ironman upgrade: 3 teak planks and an uncharged amulet of glory give unlimited teleports to Edgeville, Karamja, Draynor Village and Al Kharid. You get the amulet back if you remove the mount, but not if you remove the whole quest hall with it still in place.

The mahogany eagle lectern (67, 2 mahogany planks and a gold leaf) lets you make Teleport to house tablets (40 Magic; a law, air and earth rune plus a soft clay each), as well as Varrock, Falador, Lumbridge, Camelot, Ardougne, Watchtower, Kourend Castle and Civitas illa Fortis tablets and the Summon boat and Teleport to boat tablets. The marble lectern at 77 makes every standard tablet. Lower lecterns from 40 make a subset; as of September 2026 every lectern has a Create-Last option.

The portal chamber (50) holds three portals. Directing one costs 100 times the spell's runes, needs the spell's Magic level and quests (Magic boosts work), and grants five times the spell's XP. The portal nexus (72) puts every destination into one portal but costs 1,000 times the runes per destination, so most destinations cost 1,000 law runes plus thousands of other runes, and no XP is given. The Troll Stronghold and Weiss destinations cost salts and basalt instead. Runes in a rune pouch and elemental staves do not count, and removing a destination does not refund it.

Portal nexusLevelMaterialsDestinations
Marble724 marble blocks4
Gilded824 more marble blocks, 2 gold leaf8
Crystalline922 magic stones, 2 gold leaf41

The same room takes a mounted Xeric's talisman at 72 (a mahogany plank, a gold leaf, an inert Xeric's talisman and 5,000 lizardman fangs, which you do not get back) and a mounted digsite pendant at 82.

The rejuvenation pool line

Each pool is an upgrade of the one before it, so you build all five in order.

PoolLevelAddsMaterials for this tier
Restoration65Special attack5 limestone bricks, 5 buckets of water, 1,000 soul runes, 1,000 body runes
Revitalisation70Run energy10 stamina potion(4)
Rejuvenation80Prayer points10 prayer potion(4)
Fancy rejuvenation85Any reduced stat except Hitpoints10 super restore(4), 2 marble blocks
Ornate rejuvenation90Hitpoints; cures disease, poison and venom10 anti-venom(4), 5 gold leaf, 1,000 blood runes

The ornate pool also resets the surge potion cooldown, and it cannot be used straight after PvP combat. For an ironman the materials are a Herblore checklist: stamina potions at 77 Herblore, prayer potions at 38, super restores at 63 and anti-venom at 87, which takes 20 Zulrah's scales per 4-dose potion, so 200 scales for the pool. The wiki notes that ironmen need 87 Herblore (boostable) and Regicide completed up to reaching the Tyras Camp, because making anti-venom yourself is the only source. See the Herblore guide and the Zulrah guide.

Spirit tree and fairy ring

BuildConstructionOtherMaterials
Spirit tree7583 Farming; Tree Gnome Village to use the networkA spirit sapling
Fairy ring85Fairytale II - Cure a Queen10 mushrooms and a fairy enchantment (100 coins from Fairy Fixit)
Spirit tree and fairy ring9583 Farming and both questsAll of the above

All need a watering can with water, and the crystal saw does not help. The POH spirit tree grows instantly and does not count towards your Farming spirit tree limit. Spirit seeds come from bird nests, Farming Guild contracts and Hespori (1/80), among other drops; mushrooms come from the mushroom patch west of Canifis at 53 Farming or from sulliuscep mushrooms on Fossil Island at 65 Woodcutting.

Jewellery box

Built in the achievement gallery (80, 200,000 coins), each tier an upgrade of the last. The jewellery must be unnoted and charged.

BoxLevelMaterialsAdds teleports from
Basic81A bolt of cloth, a steel bar, 3 games necklace(8), 3 ring of dueling(8)Ring of dueling, games necklace
Fancy86A gold leaf, 5 skills necklace(4), 5 combat bracelet(4)Combat bracelet, skills necklace
Ornate912 gold leaf, 8 amulet of glory(4), 8 ring of wealth (5)Amulet of glory, ring of wealth

The fancy and ornate boxes take 26 pieces of dragonstone jewellery between them, all enchanted with Lvl-5 Enchant at 68 Magic. Charging is the ironman catch. Glories charge at the Fountain of Heroes (Heroes' Quest), the Fountain of Uhld (Dragon Slayer II) or the Fountain of Rune. Skills necklaces and combat bracelets charge at the Legends' Guild totem pole, the Fountain of Uhld or with Recharge Dragonstone (89 Magic and the hard Fremennik Diary). Rings of wealth charge only at the Fountain of Rune, in level 47-48 Wilderness, so the ornate box means at least one deep Wilderness trip, a risk every hardcore has to weigh.

Spellbook altars and the occult altar

At 80 the achievement gallery takes an ancient, lunar or dark altar, each 10 limestone bricks and a magic stone plus that spellbook's signet and its extra material. At 90 (82 boosted) you upgrade one into the occult altar, which switches between all four spellbooks, by adding the other two altars' materials. In total:

  • 10 limestone bricks and a magic stone
  • An ancient signet (free from Eblis after Desert Treasure I) and a pharaoh's sceptre (from Pyramid Plunder; any charge level works)
  • A lunar signet (2 coins at Baba Yaga's shop after Lunar Diplomacy) and 10,000 astral runes
  • An Arceuus signet (from Tyss), 5,000 blood runes and 5,000 soul runes

The 10,000 astral runes are the expensive part on an ironman. If you only need one extra book, a single altar at 80 is far cheaper.

Gilded altar: usually not worth it on an ironman

The gilded altar (75) takes 2 marble blocks, 2 bolts of cloth and 4 gold leaf, and gives 250% Prayer XP per bone, 300% with one marrentill-lit incense burner and 350% with both. The wiki's own advice is blunt: because of its cost, its level and its small benefit over other methods, ironmen should use the Chaos Altar in the Wilderness (350% and a 50% chance to keep each bone, effectively 700%, but dangerous) or the libation bowl (outside the Wilderness, roughly 70% of the Chaos Altar's rate, but you bless and chisel bones into shards and make blessed sunfire wine) instead. Ironmen also cannot use other players' houses unless they share a Group Ironman group. See the Prayer guide.

Storage: the costume room

The costume room (42, 50,000 coins) frees bank space: the armour case holds 25 sets in oak (46), 50 in teak (64) and unlimited in mahogany (82); the magic wardrobe goes from 7 sets (42) to unlimited in marble (96); the treasure chest stores beginner and easy clue rewards in oak (48), adds medium in teak (66) and all tiers in mahogany (84); the cape rack, toy box and fancy dress box cover capes, holiday items and random event costumes. Ultimate ironmen can use it too, but cannot store duplicates or withdraw a piece before depositing the whole set. See the UIM guide.

Construction-Gated Quests and Diaries

Quests that need Construction, from the wiki:

QuestConstruction
Darkness of Hallowvale, The Eyes of Glouphrie5
Tower of Life, Perilous Moons10
The Fremennik Isles20
Getting Ahead26
At First Light27
The Great Brain Robbery30
Cold War34
Making Friends with My Arm35
Scrambled!38
Shadows of Custodia41
Troubled Tortugans48
Dragon Slayer II50
Desert Treasure II - The Fallen Empire60
Song of the Elves70

Achievement diary tasks that need it: Falador easy (16), Desert medium (20), Kourend & Kebos easy (25) and medium (30), Fremennik medium (37), the Ardougne, Kandarin, Morytania and Varrock hard diaries (50), Western Provinces hard (65) and Desert elite (78). So 50 covers Dragon Slayer II and four hard diaries, and 70 covers Song of the Elves. Our quest order shows where they fall.

Key Construction unlocks

  • 20 ConstructionNovice Mahogany Homes contracts
  • 40 ConstructionButler; study and lecterns
  • 47 ConstructionMounted amulet of glory
  • 50 ConstructionDemon butler, portal chamber, Adept contracts, Dragon Slayer II
  • 65 ConstructionSuperior garden and restoration pool
  • 70 ConstructionSong of the Elves, Expert contracts
  • 72 ConstructionPortal nexus (67 with a +5 stew)
  • 82 ConstructionOrnate pool and occult altar with saw + stew
  • 83 ConstructionOrnate jewellery box with saw + stew

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Suggested Path

LevelsMethodSupplies
1-8Daddy's Home10 planks, 5 bolts of cloth, nails
8-20Quests, plus passive XP from Wintertodt and Tempoross; early furniture or Beginner contractsTempoross and spawned planks, sawmill planks from your own logs
20-50Novice Mahogany Homes; buy the plank sack, then the outfitAbout 485 oak planks. Oak larders are much faster if you already have oak planks banked
47Mounted amulet of glory3 teak planks, an uncharged glory
50-70Adept Mahogany Homes; build the portal chamber and hire the demon butlerKingdom teak from Royal Trouble onwards, about 2,211 planks
65-72Superior garden pools as your Herblore allows; portal nexus at 72, or 67 boostedStamina and prayer potions, marble blocks
70-83Adept or Expert contracts, or mounted mythical capes if you have the coinsAbout 6,723 teak or 5,593 mahogany planks
82-83Boost for the ornate pool, occult altar and ornate jewellery boxCrystal saw, orange spicy stews, 26 charged dragonstone pieces, anti-venom from 200 Zulrah's scales
83-99Adept contracts for the cheapest XP, or gnome benches if you have a long-running mahogany kingdom and income to burnAbout 35,990 teak planks on contracts

The whole path rests on one trade: Mahogany Homes costs you hours, the fast methods cost you coins, and on an ironman the coins are usually scarcer.

Frequently Asked Questions

How do ironmen get planks in OSRS?

Almost every plank an ironman uses is a log they cut or collected, taken to a sawmill and paid for: 100 coins for a plank, 250 for oak, 500 for teak and 1,500 for mahogany. The four sawmills are the Lumber Yard, the Woodcutting Guild (60 Woodcutting), Prifddinas (Song of the Elves) and Auburnvale (Children of the Sun), which is the closest to a bank. Plank Make (86 Magic, Dream Mentor) charges 70% of the fee plus runes, and a demon butler can take logs to the sawmill for you. Managing Miscellania gives teak and mahogany logs rather than planks. Free or discounted planks come from Forestry sawmill vouchers, Sailing sawmill coupons and salvage, the Tempoross reward pool, mobsters in Intelligence Gathering and a few plank spawns.

What is the best way to train Construction as an ironman?

For most ironmen it is Mahogany Homes. Contracts give far more XP per plank than building in your house: the OSRS Wiki averages 200 XP per oak plank on Novice contracts and 287.9 per teak plank on Adept contracts, against 60 and 90 in a POH. That makes 50 to 99 on Adept contracts about 45,000 teak planks, roughly 22.5 million coins in sawmill fees, at 155,000 to 200,000 XP per hour with a plank sack. If coins are no object, mahogany tables and gnome benches reach 900,000 to 1,100,000 XP per hour but cost about 138 million coins in sawmill fees from 52 to 99.

Is Mahogany Homes worth it for ironmen?

Yes. It is the cheapest Construction XP per coin in the game, and the reward shop sells the plank sack (350 carpenter points) and the carpenter's outfit, which adds 2.5% XP on contracts. It does not need nails, only planks of your tier and a steel bar on roughly half of contracts. The OSRS Wiki rates Adept contracts at 155,000 to 200,000 XP per hour with a plank sack and Expert at 190,000 to 270,000, with up to 20-30% more using Astral Contact and good teleports. The cost is time: it is several times slower than the fastest house methods.

How much does 99 Construction cost an ironman?

In sawmill fees alone, and using the OSRS Wiki's plank counts: about 22.5 million coins doing Adept Mahogany Homes from 50 to 99, 52.4 million for mounted mythical capes from 50, 54.3 million for oak furniture from 15, 69.7 million for teak garden benches from 66, and 138.3 million for mahogany tables and gnome benches from 52. Butler wages, steel bars and teleports come on top. Plank Make cuts the coin fee by 30% but costs two astral runes and a nature rune per plank.

What should an ironman build first in their POH?

In rough level order: a costume room from 42, a teak larder at 43 for unlimited eggs, flour, cheese and garlic, a mounted amulet of glory in a quest hall at 47, a portal chamber at 50, the superior garden pool line from 65, a mahogany eagle lectern at 67 so you can make your own house and boat tablets, the portal nexus and mounted Xeric's talisman at 72, then the achievement gallery's jewellery box, spellbook altar and the ornate rejuvenation pool. Boosts let you build the ornate pool and occult altar at 82 and the ornate jewellery box at 83.

Does Managing Miscellania give planks?

No. The kingdom gives logs. After Royal Trouble, with 10 workers on hardwood and at least 750,000 coins in the coffers, it delivers up to 301 teak logs, 223 mahogany logs or 121 of each per day, for a daily wage of up to 75,000 coins. You still pay the sawmill or cast Plank Make to turn them into planks. The OSRS Wiki's ironman guide suggests teak if you want to save money on Construction and mahogany if you have coins to spare.

What Construction level does an ironman need for the ornate rejuvenation pool?

90, or 82 using an orange spicy stew (+5) and the crystal saw (+3). You also need every earlier pool tier built first. For an ironman the real wall is Herblore: the full pool takes 10 stamina potions (77 Herblore), 10 prayer potions, 10 super restores (63) and 10 anti-venom(4) (87 Herblore, made with Zulrah's scales), plus 1,000 each of soul, body and blood runes, 2 marble blocks and 5 gold leaf.

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