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OSRS Wyrmscraig Ironman Guide: Golem Crafting & Goat Hunting

OSRS Wyrmscraig ironman guide: real Golem Crafting XP rates, Goat Hunting, Fallen From Grace requirements, Mad Angel drops, Hallowfell and Mortimer.

26 min read·Updated ·Difficulty: ***

Wyrmscraig launched in Old School RuneScape on 29 July 2026 — a player-designed island by ScreteMonge that won the Sailing Player-Designed Island competition. It ships a quest, a repeatable boss, a new Slayer master, and two skilling activities behind a 62 Sailing wall.

Most OSRS coverage is leading with Mortimer and the imbued heart. For an ironman that's the wrong headline. The two new skilling activities are the update — though not quite at the rates you'll see quoted elsewhere.

These are day-one numbers

This guide was written on launch day and every figure is sourced to the OSRS Wiki, Jagex's newspost, or measured player reports as of 29 July 2026. Jagex has said full drop rates land about two weeks out, and they typically ship a "Tweaks & Fixes" post roughly a week after a major release. Expect the XP rates below to move.

The Headline: Two Skills, One Island

Golem CraftingGoat Hunting
Measured rate~120–135k Crafting XP/hr relaxed, ~145–160k tick-perfectUnmeasured. Jagex projected ~80k at 60 Hunter, ~140k at 80
Level60 Crafting + the quest60 Hunter + Sheep Herder
BeatsEvery glassblowing method in the gameRoughly salamander-tier, as intended
InputsSunstone + 1 fur per golem, both on-islandA free cattleprod, or law runes

They interlock. Golem Crafting eats one Hunter fur per golem — mandatory, not optional — and Goat Hunting drops fur on 1 in 4 catches. So you can sit on one island, alternate two activities, and train two skills with nothing bought, farmed, or banked from the mainland. For an ironman that self-sufficiency is the real prize.

The rates everyone is quoting are inflated

The wiki's headline figures (141,520 XP/hr on goat fur, "over 165,000" with the best furs) assume 58 golems per hour. That is an arithmetic ceiling, not a measurement — players are hitting roughly 44–48 golems/hr at a relaxed pace and ~55 when sweating. Eleven independent first-day reports cluster at 120–135k relaxed and 145–160k tick-perfect; nobody reached 165k.

Goat Hunting is worse: the wiki's 192,000 XP/hr is uncited and untested, and sits ~37% above Jagex's own projection. Use Jagex's 80k→140k until someone publishes a measurement.

The wiki's per-fur XP values are correct — players confirmed those exactly. Only the XP/hr column is wrong.

Wyrmscraig Requirements & How to Get There

Fallen From Grace

  • 62 SailingNOT boostable
  • 60 Crafting
  • 53 Mining
  • 47 RunecraftNOT boostable
  • Pandemonium completeOnly quest prerequisite
  • 75 CombatRecommended

Connect your account in the header to auto-check these requirements.

The Sailing requirement is the real gate. If you're following our Sailing Track, 62 Sailing lands just after the teleport focus milestone at 55 — comfortably inside the same stretch of the account where you're already doing Barracuda Trials. (You may see 67 Sailing quoted around; 62 is correct.)

Gates that aren't in the quest requirements and will catch you out:

Hidden Requirements

  • 48 ConstructionWyrmscraig bank chest - not listed in the quest infobox
  • 60 HunterGoat Hunting
  • Sheep Herder completeAlso required for Goat Hunting
  • 33 MagicTelekinetic Grab - the fast goat lure
  • 70 SlayerMortimer, plus 100 Combat

Connect your account in the header to auto-check these requirements.

Fallen From Grace — The Gate

Experienced difficulty, short length, 2 quest points. Talk to Cormac, the mayor of Auchrie.

Rewards: 10,000 Crafting, 12,500 Sailing, 5,000 Mining, and 5,000 Runecraft XP, plus access to Golem Crafting, the repeatable Mad Angel, Mortimer, and a Necklace of Passage teleport to the island. No item rewards.

Bring everything on the first trip

There is no bank and no teleport to Wyrmscraig until the quest is complete. You will fight a level 270 Mad Angel (565 HP) with whatever you sailed in with. Pack boss supplies, not just quest items.

Worse, there is a live launch bug: dying to the quest boss dumps you in Lumbridge with the island teleports still locked and your grave behind a locked door. If you are HCIM, do not attempt this fight undergeared.

Two item traps the wiki calls out explicitly:

  • A sloop will not fit into the cave you enter partway through. Bring a raft or skiff.
  • The Imcando hammer does not work during the quest. Bring a regular hammer.

You'll also need a pickaxe and a chisel. All three tools can be picked up during the quest from a tent south of the mine, but bringing your own saves the detour.

First Trip

Rune pickaxe1
Rune pickaxe × 1
Chisel1
Chisel × 1
Hammer1
Hammer × 1
Saw1
Saw × 1
Prayer potion(4)3
Prayer potion(4) × 3
Super combat potion(4)1
Super combat potion(4) × 1
Stamina potion(4)1
Stamina potion(4) × 1
SharkFill
Shark × rest

Sail in on a raft or skiff. Add 8 mahogany planks, 32 mithril nails and 2 lead bars if you have 48 Construction and want the bank chest immediately.

Combat during the quest: 3 mountain trolls (level 69), then the Mad Angel. The chest combination is right, left, down, down.

Build the bank chest immediately

The island bank chest needs 48 Construction, a sunstone crystal, 2 lead bars, 8 mahogany planks, 32 mithril nails, a saw, and a hammer. The sunstone crystal is a guaranteed Mad Angel drop while the chest is unbuilt and you don't already own one, so the quest fight supplies it — and you can get another from Cormac or by killing her again.

The lead bars can be made entirely on-island: there are 7 lead rocks in the cavern, and lead is 25 Mining to mine and 25 Smithing to bar (2 ore each). Building it gives 1,178 Construction XP and turns Wyrmscraig into a genuinely self-contained skilling spot — bank, furnace, anvil, range, loom, and water source all within a few ticks. Note it does not currently work with the Chugging Barrel.

Mortimer unlocks partway through the quest, once you've killed the three trolls and cleared the debris into the cavern — but the Slayer ring teleport to the cavern needs the quest fully finished.

Golem Crafting — The Real Prize

This is the reason to care about Wyrmscraig. 60 Crafting and quest completion, at Auchrie in the east of the island.

Each golem is a three-stage loop:

  1. Click an empty plinth with 4 sunstones to make a golem base.
  2. Shape it from all four sides with a chisel — the wiki says 15 ticks per side, 60 ticks total plus movement.
  3. Insert a sunstone core (chisel on a sunstone, 60 Crafting, 10 XP) together with 1 Hunter fur.

The fur is mandatory — this is the #1 misconception

An early proposal had furs as an optional bonus. That changed before launch: a golem will not complete without one. If you turn up with sunstone and no furs you cannot craft at all. Plan the fur supply first.

Furs must be fur-pouch-storable. Tatty furs don't work, and neither do combat-obtained furs — plain Fur, Bear fur, Grey wolf fur and Jaguar fur are all rejected. It has to be a Hunter fur.

Total XP per golem is a flat 1,560 plus the fur's own XP. The wiki's full table (its XP/hr column assumes 58 golems/hr — see the caveat above):

FurHunter lvlFur XPTotal/golem
Moonlight antelope911,2002,760
Sunlight antelope721,1802,740
Dashing kebbit691,1602,720
Kyatt / Dark kebbit55 / 571,1402,700
Fox511,1202,680
Spotted kebbit531,1002,660
Graahk411,0802,640
Larupia311,0602,620
Feldip weasel271,0302,590
Common kebbit231,0002,560
Desert devil259602,520
Polar kebbit19202,480
Wyrmscraig goat608802,440

Every fur is usable the moment you hit 60 Crafting — there's no higher-tier fur gating.

Use dashing kebbits, not moonlight antelopes — and not goats

This is the most useful thing to take away. Don't grind to 91 Hunter for moonlight antelope fur: it beats the dashing kebbit at 69 Hunter by 1,200 vs 1,160 fur XP, which is 1.5% per golem. Not worth 22 Hunter levels. Jagex also cut the moonlight antelope fur shop stock to zero in this update, so you can't buy your way there either.

But do prefer dashing kebbit over the island goat. Falconry yields 700–800 furs/hr with a fur pouch, and since one golem eats one fur, a single hour of falconry funds 20–25 hours of Golem Crafting — for 11.5% more XP per golem than goat fur. That trade is overwhelming.

Goat fur is the right call only if you're under 69 Hunter, or you specifically want the fully self-contained island loop.

How it compares. Golem Crafting beats every glassblowing method in OSRS — the best of those is empty light orbs at ~122,500 XP/hr, and that needs 87 Crafting. Against the other high-level options it's closer than the hype suggests: Dorgesh-Kaan lamp fixing is ~130,000, and Superglass Make runs 108,000–153,000 Crafting plus 47,000–66,000 Magic XP per hour.

So this doesn't strictly supersede Superglass Make on rate. What it does is remove every constraint: 60 Crafting, no Magic requirement, no Lunar Diplomacy, and no giant seaweed to farm. Our Crafting guide routes 61–99 through Superglass Make and lamp fixing; for a supply-limited ironman this is the better path even where the raw number is similar. If you've been stockpiling seaweed for Superglass Make, you can stop.

Sunstone Mining (50 Mining)

Sunstone rocks give 23 XP, or 28 with momentum, and respawn in 5.6 seconds. There are 22 in the Wyrmscraig mine on the surface plus the monolith; the wiki also lists sunstone inside Wyrmscraig Cavern but hasn't documented how many.

Momentum is new: after a successful mine it stays active for 5 ticks, raising your success chance and giving a 20% chance of an extra chunk on the next success. Standard mining boosts all work — Expert mining gloves add a sunstone, and Varrock armour procs.

  • Mine the small rocks manually. The Sunstone Monolith never depletes and is the AFK option, but it's only 15 XP, gets no momentum, and players measured manual mining at 2.5–4× the collection rate.
  • Don't bank sunstone for the Mining XP — it works out around 5.5k XP/hr, comparable to iron.
  • Two documented conflicts: the wiki's mining info says 50 Mining while Jagex's newspost says 53 (moot, since the quest gates you at 53), and guaranteed momentum success is 92 per the wiki but 80 per the newspost.

The no-banking rotation, and the tick trick

Sunstone is untradeable and non-stackable at 2.5 kg, and you need 5 per golem (4 for the base, 1 for the core). Use the standard rotation instead of fighting it:

Carry a large fur pouch (28 furs), an empty gem bag, a chisel, and keep 25 slots free. Then loop: mine exactly 25 sunstone → convert 5 into cores → craft 5 golems → repeat. A full fur pouch carries you five rotations — 25 golems — before you need the bank.

The chisel can't be equipped, but the Imcando hammer can (off-hand, beside your pickaxe), which frees the slot for the gem bag.

The tick trick is the whole chill-vs-sweaty axis: clicking on each XP drop while shaping cuts the next action from 4 ticks to 3. That's roughly the difference between 125k and 150k XP/hr. Spam-clicking works too.

Golem Crafting Loot and the Jeweller's Chisel

Completing a golem rolls a small reward table: uncut sapphire (~71/110), emerald (~24/110), ruby (~10/110), and diamond (~5/110). All tradeable, and all more Crafting XP when you cut them.

The rare is the Jeweller's chisel at roughly 1/315 — about 5–6 hours — and it's untradeable, so it's ironman-obtainable only by doing the content:

  • +20% success chance cutting opals, jades, and red topaz
  • Guaranteed success on opals at 62, jades at 71, red topaz at 76
  • 10% chance to cut two gems at once — on any gem, not just the semi-precious ones
  • Works as a normal chisel, so it just replaces the one in your bank

It is not wieldable and does nothing for Golem Crafting itself — it only affects gem cutting. But that 10% double-cut applies to every gem you'll ever cut, including the dragonstones and zenytes for jewellery later. Duplicates are common and alch for almost nothing.

Goat Hunting — Your Fur Pipeline

60 Hunter and completion of Sheep Herder, in the south of the island. The quest gate is unavoidable, but you never need to keep the cattleprod — a free supply pile sits next to the hunting area, so losing one doesn't matter.

How it works:

  1. Take spikes from the pile next to Geoff and line the Goat Pit — only one spike is required.
  2. Lure goats in, then extract them once the pit is full.
Lure methodRequirementXP per lure
CattleprodSheep Herder (free pile on-site)20
Telekinetic Grab33 Magic, 1 law + 1 air10
Dark Lure50 Magic, A Kingdom Divided10

Extraction is where the XP actually is: 179 Hunter XP per goat. Pit capacity scales with Hunter — 16 at level 60, 18 at 70, 20 at 77, 22 at 85, and 24 at 93.

Spells lure two goats per cast, but the prod is free

Stand on the opposite side of the pit and cast Telekinetic Grab so goats are pulled through the pit toward you — you can spam it and drop two goats per cast. That roughly doubles throughput despite half the lure XP, and each cast also gives 43 Magic XP, so at ~500 casts/hr you're banking ~21,000 Magic XP/hr for free.

The catch is ~500 law runes per hour. The cattleprod gives double the lure XP at zero rune cost, and at least one player suspects prodding may actually be competitive on speed. Nobody has tested it either way, so if runes are tight, prod without guilt.

What the Hunter rate actually is

Treat this as the weakest number in the update. The wiki lists 192,000 XP/hr; Jagex's own poll blog projected ~80,000 at 60 Hunter rising to ~140,000 at 80, explicitly balanced to sit just under red and black salamanders. The wiki figure is uncited, sits 37% above Jagex's top end, and no player has published a measured rate. The only datapoint anywhere is ~37k/hr banked incidentally while telegrabbing furs during Golem Crafting.

For context, black chinchompas are the fastest Hunter training from level 73 onwards (157,000 with a shooting alt), and birdhouses beat everything on real-time XP up to 80. So this is a solid active option at 60, not a new king.

Outputs per catch:

  • Goat fur — 1 in 4 catches. Your Golem Crafting input.
  • Goat horn — 3 in 4 catches. Grind to goat horn dust for Combat potions at 36 Herblore.
  • Wyrmscraig goat hoof — only while on a Hunters' Rumour, and untradeable and unbankable, so don't stockpile.
  • Mr McGroot — the pet, at an undocumented rate.

Those fur and horn rates come from the wiki's drop-log project, and Jagex has said official rates arrive around two weeks post-launch.

Goats are the update's weak point — and they touch your rumour block list

The community verdict is fairly consistent: 1-in-4 fur combined with goat fur being the worst in the game at 880 XP makes this feel thin. You largely walk away with a bag of near-worthless horns. Combat potions are irrelevant to an ironman who already has super combats.

Separately, Wyrmscraig goats were quietly added to Expert and Master Hunter Rumours (Teco and Wolf) with no mention in any poll or blog. If you've tuned a rumour block list around moonlight antelopes, moths, or herbiboar for supplies, this dilutes it — and block lists are painful to re-roll. That cuts against treating rumours as a clean synergy here.

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Mad Angel — Boss Reference

Spawned on demand by using Wake on the dormant angel upstairs in Ardeaglais. The repeatable version is level 588 with 755 HP and a max hit of 31 — considerably stiffer than the level 270 quest version.

DefenceValue
Crush+40 — her weakest by far
Stab+60
Slash+80
Magic+185
Ranged (light)+205

She's 15% weak to Earth spells, gives a +42.5% XP bonus, and is immune to poison, venom, freeze, and cannons, with strong burn immunity. Thralls do work.

She is a golem — golembane weapons are the real answer

This is the detail that changes your setup. The Mad Angel has the Golem attribute, so golembane weapons get a flat bonus. There are exactly two in OSRS:

  • Granite hammer — +30% accuracy and +30% damage (75 Slayer, Grotesque Guardians)
  • Barronite mace — +15% accuracy and +15% damage

The granite hammer tops the wiki's weapon list because of golembane, not just its crush stats. And if you don't have one, the Barronite mace comes free out of Camdozaal with no requirements at all — that, not a Zombie axe, is your real budget floor.

Mechanics

She attacks primarily with melee. Protect from Melee cuts her standard attack to 5 damage. After every three standard attacks she uses a special, cycling through three:

1. Sword Cleave. She stands still and draws her sword to one side, then cleaves both the side you were standing on and the side she drew from — 4 times, or 6 during enrage. Dodge to the opposite side of the boss from the sword. Moving behind her also avoids the damage, but only a sideways dodge earns the reward: your next attack is 100% accurate with its minimum hit raised to 50% of your max.

2. Exploding Light. A ball of light targets a tile marked by a looming shadow. If it lands, the whole arena takes 30+ damage. Stand on the marked tile to bounce it back for 18–22 damage — done right it bounces three times per cast. The first ball stalls in place, but the next two chase you at 1 tile per tick. Each successful bounce also increases your attack range.

3. Lightning Smite. Needs Protect from Magic. Simply having it up halves the damage; clicking it on the exact tick the lightning strikes fully negates it and guarantees a max hit on your next attack. Click 4 ticks after the charge begins, when the blue crackling appears — or use her wings snapping fully open backwards as the cue. During enrage she strikes three times: the second 4 ticks after the first, the third 2 ticks after the second. Note that with multi-hitsplat weapons like the Scythe, only the first hitsplat is guaranteed to max.

Enrage triggers below 50% HP with a ...! overhead message. All three specials fire back-to-back at the start of it, then come faster.

Why low-tier gear works here

Both the cleave dodge and a perfect Lightning Smite prayer hand you a guaranteed-accuracy, boosted-minimum-hit attack. That converts mechanical skill into damage rather than gear score, so cheap weapons punch well above their stats. The wiki even suggests swapping weapons mid-fight at lower levels — an accuracy weapon for normal attacks, a hard-hitting one for the guaranteed windows. If you're an ironman without Bandos-tier gear, this is a boss you can learn rather than out-gear.

Ranged and magic mostly bounce off her defences. The twisted bow is the exception, precisely because of those guaranteed-accuracy windows.

Gear

Realistic Mid-Game Ironman Setup

Helm of neitiznot
Helm of neitiznot
Fire cape
Fire cape
Amulet of fury
Amulet of fury
Rada's blessing 4
Rada's blessing 4
Granite hammer
Granite hammer
Fighter torso
Fighter torso
Dragon defender
Dragon defender
Bandos tassets
Bandos tassets
Barrows gloves
Barrows gloves
Dragon boots
Dragon boots
Berserker ring (i)
Berserker ring (i)

Granite hammer for golembane. Barronite mace is the free fallback.

Weapon priority: Granite hammer (golembane) > Barronite mace (golembane, free) > Inquisitor's mace / Soulreaper axe > Abyssal bludgeon > Zamorakian hasta > Zombie axe, all set to crush. A Dragon warhammer or Elder maul spec is the accessible way to drop her Defence.

Standard Trip

Dragon warhammer1
Dragon warhammer × 1
Prayer potion(4)4
Prayer potion(4) × 4
Super combat potion(4)1
Super combat potion(4) × 1
Anglerfish14
Anglerfish × 14
Ardeaglais teleport1
Ardeaglais teleport × 1
Teleport to house (tablet)1
Teleport to house (tablet) × 1

She drops prayer potions and super combats often enough that trips extend themselves.

Mad Angel Drop Table

Guaranteed every kill: 25–35 granite dust, plus a sunstone crystal if your bank chest is unbuilt and you don't already own one.

UniqueRate
Hallowfell7/896 (~1/128)
Jar of light1/896
Aggy (pet)Very rare, unpublished
NotableQtyRate
Clue scroll (hard)1~1/24
Steel cannonball90–10016/156
Prayer potion(4)112/156
Law rune28–3012/156
Death rune40–508/156
Super combat potion(3)2–3 noted8/156
Raw monkfish18–22 noted8/156
Coins8,000–10,0008/156
Ardeaglais teleport27/156
Prayer potion(2)11/10
Super combat potion(1)11/10

Average kill value is 20,802 at Grand Exchange prices, or 15,522 in high-alch value — the second figure is the one that applies to you. See money making for where that sits among ironman methods.

The Jar of light is an Achievement Gallery boss-lair display and doubles as a light source. The five boss-drop collection log entries are Hallowfell, Ardeaglais teleport, granite dust, Aggy, and Jar of light.

Granite dust is the sleeper drop

Granite dust was previously only obtainable from the Grotesque Guardians at 75 Slayer. The Mad Angel gives 25–35 guaranteed per kill and drops 90–100 steel cannonballs alongside it. At 50 Smithing that's granite cannonballs, taking your dwarf multicannon max hit from 30 to 35. If you cannon Slayer tasks, this is quietly the most useful thing on the table.

Checking your Hallowfell luck? Run 1/128 through the drop oracle.

Mortimer — Read This Before You Switch

70 Slayer and 100 Combat, or 99 Slayer with the cape shown. He lives in Wyrmscraig Cavern.

What he actually does

Almost every write-up says Mortimer "increases superior spawns." He does not.

The superior misconception

Mortimer's task list contains only monsters that have a superior variant. That is the whole meaning of the claim. The base superior spawn rate is unchanged at 1/200 (1/150 with elite Combat Achievements). His fourth modifier, unlocked at 25 tasks, raises your chance to hit the superior unique drop table once a superior has already spawned — a different thing entirely. Jagex changed this during balancing because boosting spawn rates raised Slayer XP far more than intended. (Their pre-launch blog called it "the fifth modifier"; it moved to fourth when the thresholds were cut.)

He offers a choice of 2 tasks (3 after 50 tasks), never duplicating a creature, and every task always carries at least one modifier. The modifiers ("Mortifiers") unlock on his own separate task counter:

MortifierTasks needed
Points0
Quantity (task size adjusted up or down)0
Clue scroll15
Superior unique drop table25
Slayer XP40
Third task choice50

Some sites still quote 100 tasks for the third choice — that was the pre-launch proposal. Jagex cut the thresholds by roughly half after feedback in the week before launch. The live value is 50.

The points problem

MortimerDuradel
Points per task0 (5–40 only with the Points Mortifier)15 + full milestone ladder
Skip cost10030
Block slots2, at 120 each6–7, at 100 each
Turael skipNot possiblePossible
Assigns bosses directlyNoYes, with Like a boss

Bank ~290 points before you start

Superiors still require Bigger and Badder (50 points), and Mortimer gives you no points to buy it with. Add 240 for his two block slots and you need roughly 290 banked points from other masters before he functions properly. Nothing documents an exemption for him.

Verdict for ironmen

Jagex estimated the imbued heart grind at 65–80 hours with Mortimer against 80–100 hours for the current Turael-skipping meta. A community simulation landed in the same place: ~69 hours across ~434 tasks, versus ~80 hours Aya-skipping at Kuradal. So it's genuinely faster, but "slightly," and only after the 50-task grind to unlock the third choice.

Where he wins:

  • Best imbued heart and eternal gem farm in OSRS, once set up
  • Venators are Mortimer-exclusive and need no points unlock — just Blood Moon Rises
  • Task quality control — 2–3 choices with guaranteed modifiers beats one random roll
  • The Slayer cape 10% reassign retains both task length and modifier, so you can lock in a good combination

Where he loses:

  • He never assigns a boss directly. You can complete a Mortimer task at the corresponding boss where one exists (Hydras → Alchemical Hydra, Araxytes → Araxxor, Smoke devils → Thermonuclear), so it's narrower than "no boss tasks" — but Duradel's direct boss assignments, and their pet and collection-log rolls, are still where ironman gear comes from.
  • His task storage shares your normal store slots, so a bad Mortimer task can lock up a slot you needed.
  • You cannot take another master's task while a Mortimer choice is pending.

Recommended blocks if you're heart-hunting: Venators and Hydras. Extend only Araxytes. Venators are vampyric so you can't cannon them, making them one of his slowest tasks.

Free-cancel trick: with only two block slots, if he offers a bad task alongside one you intend to block anyway, take the block target and then block it. That cancels the task for free. Only works twice, but it helps while grinding to 50.

Bottom line

Keep Duradel as your primary master. Visit Mortimer for focused imbued heart and eternal gem stretches once you already have your Slayer helmet, unlocks, and a points cushion. If you already have an imbued heart, there is very little reason to touch him. See our boss order guide for where Slayer sits in the wider route.

Hallowfell — Where It Fits

75 Attack, two-handed, 6-tick swing.

StatValue
Slash+117
Crush+25
Strength+110
Prayer+4

The passive: striking a target cleaves up to two additional enemies in the three tiles in front of you and the two adjacent, each for up to half your max hit. There's no third-hitsplat falloff the way the Scythe of Vitur has, though it covers a wider area than the Scythe while only hitting unique targets — so a large monster won't take multiple hits from one swing. No special attack.

Jagex's claim: "Against three monsters it actually outperforms every other melee weapon currently available."

At ~1/128 from an accessible mid-level boss, that's a slash-and-strength stat line in godsword territory available at 75 Attack, and the cleave turns clustered Slayer tasks into much faster ones. It's also listed in the recommended melee setup for Phosani's Nightmare. It slots in well before Osmumten's Fang on the gear progression route, and it's tradeable, so it isn't ironman-exclusive value — just unusually easy for an ironman to get.

Two honest caveats: nobody has published a DPS comparison yet, and the one measured multi-target XP report (~140–150k melee XP/hr) drew pushback that sulphur nagas already offer comparable rates with no food or prayer cost. Treat it as promising and cheap rather than proven.

Also In This Update

  • Avernic defender protection changed. It is no longer protected over higher-value items, and every variant is now valued at 600,000 to match the repair cost. If you're HCIM or carry an Avernic into dangerous content, re-check what your gear actually protects.
  • NPC Contact is now Astral Contact — a rename for lore accuracy. It's also the fastest way to reach Mortimer.
  • Sailing skillcape perk gained the Teleport to Boat spell (needs a Greater Teleport Focus). Known issue: it's missing from the Max Cape, with a fix promised.

Known launch bugs

Worth knowing before you sail out, all reported on launch day:

  • Boats lost at sea after teleporting away while docked at Wyrmscraig
  • Getting stranded in the "Wyrmscraig Strait" was the day's most-upvoted complaint; reversing out of Mortimer's cave can also force you to ditch your boat
  • Dying to the quest boss puts you in Lumbridge with teleports locked and your grave behind a locked door
  • Graves spawning at the docks rather than the boss lobby
  • The bank chest not working with the Chugging Barrel

What to Skip

  • Goat horns for Combat potions. You have super combats. Ignore them.
  • Grinding 91 Hunter for moonlight antelope fur. 1.5% more XP per golem than a dashing kebbit at 69. The shop stock is zeroed anyway.
  • AFKing the Sunstone Monolith when you could manually mine at 2.5–4× the rate.
  • Mortimer before you have a points cushion — or at all, if you already have an imbued heart.
  • Slaying the island's wyrms. There are only 6 wyrmlings, 5 wyrms, and 3 lava strykewyrms. They all count for a wyrms task, but Charred Dungeon has 12 lava strykewyrm spawns against these 3. Wyrmlings also can't produce the superior Shadow Wyrm.
  • Sailing in on a sloop. It will not fit, and you'll be sailing back.

Where This Sits in Your Account

If you're working through the main route, 62 Sailing arrives naturally during the 2.0 endgame stretch while you're grinding Slayer and Construction. The clean order:

  1. Hit 62 Sailing on the Sailing Track, with 60 Crafting, 53 Mining, and 47 Runecraft already banked from the main guide.
  2. Do Fallen From Grace — bring boss supplies and a raft.
  3. Build the bank chest (48 Construction) before anything else.
  4. Farm the Mad Angel for Hallowfell and granite dust while it's fresh.
  5. Bank a few hours of dashing kebbit furs (69 Hunter) — one hour funds 20+ hours of crafting. Goat fur is the fallback.
  6. Settle into Golem Crafting as your Crafting method to 99.
  7. Come back to Mortimer later, with points banked, purely for the imbued heart.

Ultimate ironmen should note this island is unusually UIM-friendly — the whole loop is self-contained and the tools are free from a tent on the island.

For the full picture of where Slayer, Crafting, and Sailing interleave, see the complete ironman guide and the quest order.

Frequently Asked Questions

What do you need to access Wyrmscraig in OSRS?

Wyrmscraig requires 62 Sailing to reach, and 62 Sailing is not boostable. The island sits in the Lonely Sea, slightly south-west of Charred Island. To unlock anything on it you also need the quest Fallen From Grace, which requires 62 Sailing, 60 Crafting, 53 Mining, 47 Runecraft, and completion of Pandemonium. Note that Goat Hunting additionally requires completion of Sheep Herder.

What are the real Golem Crafting XP rates in OSRS?

The OSRS Wiki lists 141,520 Crafting XP per hour on goat fur and 160,080 on moonlight antelope fur, but those figures assume 58 golems per hour, which is a tick-perfect ceiling rather than a measured rate. Players reporting measured rates in the first day cluster around 120,000 to 135,000 per hour at a relaxed pace and 145,000 to 160,000 when tick-clicking every shaping action. The wiki's own per-fur XP values are correct: a flat 1,560 per golem plus the fur's value.

Is Golem Crafting better than Superglass Make for ironmen?

It depends what you value. Golem Crafting beats every glassblowing method in the game, including empty light orbs at roughly 122,500 XP per hour. It does not clearly beat Superglass Make on raw rate, which the wiki puts at 108,000 to 153,000 Crafting XP per hour plus 47,000 to 66,000 Magic XP. Golem Crafting's real advantage for an ironman is that it needs only 60 Crafting with no Magic requirement, no Lunar Diplomacy, and no farmed giant seaweed, so it is not supply-gated.

How much Hunter XP per hour is Goat Hunting in OSRS?

Treat this as unsettled. Jagex's own poll blog projected roughly 80,000 Hunter XP per hour at 60 Hunter rising to about 140,000 at 80 Hunter, deliberately balanced to sit just under red and black salamanders. The OSRS Wiki lists 192,000 per hour, but that figure is uncited and no player has published a measured rate yet. Black chinchompas remain the fastest Hunter training from level 73 onwards.

Does Mortimer increase superior slayer monster spawn rates?

No. This is the most common misconception about him. Mortimer only assigns monsters that have a superior variant, and the base superior spawn rate stays at 1/200, or 1/150 with elite Combat Achievements. His fourth modifier, unlocked at 25 tasks, increases your chance to hit the superior unique drop table once a superior has already spawned. Jagex changed this during balancing because raising spawn rates inflated Slayer XP too much.

Should ironmen use Mortimer instead of Duradel?

No, keep Duradel as your main master and use Mortimer only for dedicated imbued heart and eternal gem stretches. Mortimer awards zero Slayer points by default, charges 100 points per skip and 120 per block against only 2 block slots, and never assigns a boss directly. A community simulation put his imbued heart grind at roughly 69 hours against about 80 hours of Aya-skipping at Kuradal, so the gain is real but modest.

What does the Mad Angel drop for ironmen?

Every kill gives 25 to 35 granite dust. The uniques are Hallowfell at about 1/128 and the Jar of light at 1/896. She also drops prayer potions, super combat potions, sharks, yellowfin, raw monkfish, law and death runes, 90 to 100 steel cannonballs, and a hard clue scroll at roughly 1/24. Average kill value is 20,802 at Grand Exchange prices, or 15,522 in high-alch value, which is the figure that applies to an ironman.

Is Hallowfell worth it for an ironman?

Yes, if you are around 75 Attack and do multi-target Slayer tasks. It has +117 slash and +110 strength on a 6-tick two-handed swing, and its passive cleave hits up to two additional nearby enemies for up to half your max hit. Jagex states it outperforms every other melee weapon against three monsters. At roughly 1/128 from an accessible mid-level boss it is cheap to obtain, though no player has published a DPS comparison yet.

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