Wyrmscraig launched in Old School RuneScape on 29 July 2026 — a player-designed island by ScreteMonge that won the Sailing Player-Designed Island competition. It ships a quest, a repeatable boss, a new Slayer master, and two skilling activities behind a 62 Sailing wall.
Most OSRS coverage is leading with Mortimer and the imbued heart. For an ironman that's the wrong headline. The two new skilling activities are the update — though not quite at the rates you'll see quoted elsewhere.
Wyrmscraig Quick Facts
| Question | Short answer |
|---|---|
| Where is it? | An island in the Lonely Sea, slightly south-west of Charred Island. You need 62 Sailing to dock, and the quest needs it unboosted. |
| How do I get there? | Sail in. Until you finish Fallen From Grace there are no teleports to the island, and the closest one for the trip is Red Rock (sailors' amulet or charter ship). After the quest: necklace of passage, Slayer ring, Ardeaglais teleport, or Teleport to Boat. Details below. |
| Fastest way there? | Depends where you're going. Ardeaglais teleport for the Mad Angel (the wiki's fastest route), Slayer ring for Mortimer, necklace of passage for the rest of the island. |
| Where is the bank? | A bank chest in Auchrie, in Muriel's building just north-east of Cormac's hut. You build it first: 48 Construction (boostable), the sunstone crystal from the quest, 2 lead bars, 8 mahogany planks, 32 mithril nails, a hammer and a saw. The dock has no deposit box. |
| Is there a saw? | No. Nothing on the island spawns or sells one, so bring your own for the bank chest. The general store sells a chisel and hammer, and during the quest a tent south of the mine hands out a pickaxe, hammer and chisel. |
| What are the trolls? | Seven aggressive level 69 mountain trolls in Wyrmscraig Cavern. You kill three during the quest to reach Mortimer. Standard mountain troll drops with nothing unique, but they count for a trolls Slayer task in a multi-combat area you can cannon. |
| What is the crafting? | Golem Crafting: 60 Crafting plus the quest, on the east side of Auchrie. The wiki puts it at about 100k Crafting XP/hr relaxed and 185k+ flat out. |
| How many furs per golem? | One Hunter fur per golem, and a golem won't complete without it. Each golem also takes 5 sunstones: 4 for the base and 1 chiselled into its core. |
| What are the golems? | The sunstone golems you build in Golem Crafting. The Mad Angel boss is a golem too, so golembane weapons like the granite hammer get their bonus against her. |
Last checked 21 October 2026
Written on launch day (29 July 2026) and re-checked against the OSRS Wiki and Jagex's later update posts. Jagex published the official Mad Angel, Goat Hunting and Golem Crafting drop rates on 12 August 2026, and the tables below use them. Golem Crafting XP/hr still comes from launch-week player measurements and the wiki's estimates; see what's changed since launch for the full list.
The Headline: Two Skills, One Island
| Golem Crafting | Goat Hunting | |
|---|---|---|
| Rate | ~120–135k Crafting XP/hr relaxed, ~145–160k tick-perfect (measured) | ~90–95k Hunter XP/hr at 60, ~140–150k at 80 (wiki estimate) |
| Level | 60 Crafting + the quest | 60 Hunter + Sheep Herder |
| Beats | Every glassblowing method in the game | Roughly salamander-tier, as intended |
| Inputs | Sunstone + 1 fur per golem, both on-island | A free cattleprod, or law runes |
They interlock. Golem Crafting eats one Hunter fur per golem — mandatory, not optional — and Goat Hunting drops fur on 1 in 4 catches. So you can sit on one island, alternate two activities, and train two skills with nothing bought, farmed, or banked from the mainland. For an ironman that self-sufficiency is the real prize.
Read the XP/hr figures carefully
The wiki now quotes a range: about 100,000 XP/hr relaxed with island goat fur (plus ~28,000 Hunter XP/hr from the goats) and upwards of 185,000 XP/hr with a high Mining level, mining enhancers, tick-clicked shaping, and the best furs. Its per-fur table still assumes 58 golems per hour (with a note that 65–70+ is possible), which is a ceiling rather than a typical pace — on launch day players were hitting roughly 44–48 golems/hr relaxed and ~55 when sweating. Eleven independent first-day reports clustered at 120–135k relaxed and 145–160k tick-perfect; the top of the wiki range needs everything going right.
For Goat Hunting, the wiki has dropped the uncited 192,000 XP/hr it listed at launch. Its current table estimates ~90–95k at 60 Hunter, ~140–150k at 80 and ~160–175k at 99, assuming about 900 goats an hour, which is close to Jagex's own projection of ~80k at 60 rising to ~140k at 80.
The wiki's per-fur XP values are correct — players confirmed those exactly. Treat the XP/hr column as a best case.
Wyrmscraig Requirements & How to Get There
Fallen From Grace
- 62 SailingNOT boostable
- 60 Crafting
- 53 Mining
- 47 RunecraftingNOT boostable
- Pandemonium completeOnly quest prerequisite
- 75 CombatRecommended
Connect your account in the header to auto-check these requirements.
The Sailing requirement is the real gate. If you're following our Sailing Track, 62 Sailing lands just after the teleport focus milestone at 55 — comfortably inside the same stretch of the account where you're already doing Barracuda Trials. (You may see 67 Sailing quoted around; 62 is correct.)
Gates that aren't in the quest requirements and will catch you out:
Hidden Requirements
- 48 ConstructionWyrmscraig bank chest (boostable) - not listed in the quest infobox
- 60 HunterGoat Hunting
- Sheep Herder completeAlso required for Goat Hunting
- 33 MagicTelekinetic Grab - the fast goat lure
- 70 SlayerMortimer, plus 100 Combat
Connect your account in the header to auto-check these requirements.
Teleports to Wyrmscraig
Your first trip has to be by boat: there are no teleports to the island until Fallen From Grace is complete. After that you have four.
| Route | Lands at | Notes |
|---|---|---|
| Sail and dock | The dock, north of Auchrie | 62 Sailing. The closest teleport for the trip is Red Rock (sailors' amulet or charter ship), which has a bank chest and a shipwright. A 58 Agility stepping-stone shortcut cuts the walk from the pier to Auchrie. |
| Necklace of passage | The surface, east of the cathedral | Jade necklace + Lvl-2 Enchant (27 Magic), 5 charges, and it can't be used from a jewellery box. The general-purpose teleport for Auchrie, Golem Crafting and the goats. |
| Slayer ring | Wyrmscraig Cavern, near Mortimer | The pick for Mortimer and his tasks. |
| Ardeaglais teleport | The Mad Angel's cathedral | The wiki's fastest route to the boss. The scrolls drop two at a time from the Mad Angel (1/25), stack, and fit in a master scroll book. |
| Teleport to Boat | Wherever your boat is docked | 67 Magic and Pandemonium, plus a greater teleportation focus on the boat (75 Sailing, 69 Construction). The Sailing cape, and since 5 August 2026 the Max cape, do it without runes. |
Fallen From Grace — The Gate
Experienced difficulty, short length, 2 quest points. Talk to Cormac, the mayor of Auchrie.
Rewards: 10,000 Crafting, 12,500 Sailing, 5,000 Mining, and 5,000 Runecraft XP, plus access to Golem Crafting, the repeatable Mad Angel, Mortimer, and teleports to the island by necklace of passage, Slayer ring, and Ardeaglais teleport scroll. No item rewards.
Bring everything on the first trip
There is no bank and no teleport to Wyrmscraig until the quest is complete. You will fight a level 270 Mad Angel (565 HP) with whatever you sailed in with. Pack boss supplies, not just quest items.
Worse, at launch players reported that dying to the quest boss sent them to Lumbridge with the island teleports still locked, and the wiki still warns that your grave can appear at the Wyrmscraig dock instead of the boss lobby, so check there if you die. If you are HCIM, do not attempt this fight undergeared.
Two item traps the wiki calls out explicitly:
- A sloop will not fit into the cave you enter partway through. Bring a raft or skiff.
- The Imcando hammer does not work during the quest. Bring a regular hammer.
You'll also need a pickaxe and a chisel. All three tools can be picked up during the quest from a tent south of the mine, but bringing your own saves the detour.
First Trip
Sail in on a raft or skiff. Add 8 mahogany planks, 32 mithril nails and 2 lead bars if you have 48 Construction and want the bank chest immediately.
Combat during the quest: 3 mountain trolls (level 69), then the Mad Angel. The chest combination is right, left, down, down.
Build the bank chest immediately
The island bank chest sits in Muriel's building in Auchrie, just north-east of Cormac's hut. Building it needs 48 Construction (boostable), a sunstone crystal, 2 lead bars, 8 mahogany planks, 32 mithril nails, a saw, and a hammer. There is no saw anywhere on the island, so bring one. The sunstone crystal is a guaranteed Mad Angel drop while the chest is unbuilt and you don't already own one, so the quest fight supplies it — and you can get another from Cormac or by killing her again.
The lead bars can be made entirely on-island: there are 7 lead rocks in the cavern, and lead is 25 Mining to mine and 25 Smithing to bar (2 ore each). Building it gives 1,178 Construction XP and turns Wyrmscraig into a genuinely self-contained skilling spot — bank, furnace, anvil, range, loom, and water source all within a few ticks. Since 12 August 2026 it also works with the Chugging Barrel.
Mortimer unlocks partway through the quest, once you've killed the three trolls and cleared the debris into the cavern — but the Slayer ring teleport to the cavern needs the quest fully finished.
Golem Crafting — The Real Prize
This is the reason to care about Wyrmscraig. 60 Crafting and quest completion, at Auchrie in the east of the island.
Each golem is a three-stage loop:
- Click an empty plinth with 4 sunstones, a chisel, and a hammer to make a golem base.
- Shape it from all four sides with a chisel — 20 ticks per side (80 total) plus movement, or 15 per side (60 total) if you click on the tick of each XP drop.
- Insert a sunstone core (chisel on a sunstone, 60 Crafting, 10 XP) together with 1 Hunter fur.
One fur per golem, and it is mandatory — the #1 misconception
An early proposal had furs as an optional bonus. That changed before launch: a golem will not complete without one. If you turn up with sunstone and no furs you cannot craft at all. Plan the fur supply first.
Furs must be fur-pouch-storable. Tatty furs don't work, and neither do combat-obtained furs — plain Fur, Bear fur, Grey wolf fur and Jaguar fur are all rejected. It has to be a Hunter fur.
Total XP per golem is a flat 1,560 plus the fur's own XP. The wiki's full table (its XP/hr column assumes 58 golems/hr — see the caveat above):
| Fur | Hunter lvl | Fur XP | Total/golem |
|---|---|---|---|
| Moonlight antelope | 91 | 1,200 | 2,760 |
| Sunlight antelope | 72 | 1,180 | 2,740 |
| Dashing kebbit | 69 | 1,160 | 2,720 |
| Kyatt / Dark kebbit | 55 / 57 | 1,140 | 2,700 |
| Fox | 57 | 1,120 | 2,680 |
| Spotted kebbit | 43 | 1,100 | 2,660 |
| Graahk | 41 | 1,080 | 2,640 |
| Larupia | 31 | 1,060 | 2,620 |
| Feldip weasel | 7 | 1,030 | 2,590 |
| Common kebbit | 3 | 1,000 | 2,560 |
| Desert devil | 13 | 960 | 2,520 |
| Polar kebbit | 1 | 920 | 2,480 |
| Wyrmscraig goat | 60 | 880 | 2,440 |
Every fur is usable the moment you hit 60 Crafting — there's no higher-tier fur gating.
Use dashing kebbits, not moonlight antelopes — and not goats
This is the most useful thing to take away. Don't grind to 91 Hunter for moonlight antelope fur: it beats the dashing kebbit at 69 Hunter by 1,200 vs 1,160 fur XP, which is 1.5% per golem. Not worth 22 Hunter levels. Jagex also cut the moonlight antelope fur shop stock to zero in this update, so you can't buy your way there either.
But do prefer dashing kebbit over the island goat. Falconry yields 700–800 furs/hr with a fur pouch, and since one golem eats one fur, a single hour of falconry funds 20–25 hours of Golem Crafting — for 11.5% more XP per golem than goat fur. That trade is overwhelming.
The wiki's own ironman recommendation is dark kebbit fur (57 Hunter, 1,140 XP): dark kebbits have a higher catch rate and collect faster, and they sit only 20 XP per golem behind dashing kebbits. Goat fur is the right call only if you can't do falconry yet, or you specifically want the fully self-contained island loop.
How it compares. Golem Crafting beats every glassblowing method in OSRS — the best of those is empty light orbs at ~122,500 XP/hr, and that needs 87 Crafting. Against the other high-level options it's closer than the hype suggests: Dorgesh-Kaan lamp fixing is ~130,000, and Superglass Make runs 108,000–153,000 Crafting plus 47,000–66,000 Magic XP per hour.
So this doesn't strictly supersede Superglass Make on rate. What it does is remove every constraint: 60 Crafting, no Magic requirement, no Lunar Diplomacy, and no giant seaweed to farm. Our Crafting guide routes 61–99 through Superglass Make and lamp fixing; for a supply-limited ironman this is the better path even where the raw number is similar. If you've been stockpiling seaweed for Superglass Make, you can stop.
Sunstone Mining (50 Mining)
Sunstone rocks give 23 XP, or 28 with momentum, and respawn in 5.6 seconds. There are 22 in the Wyrmscraig mine on the surface plus the monolith; the wiki also lists sunstone inside Wyrmscraig Cavern but hasn't documented how many.
Momentum is new: after a successful mine it stays active for 5 ticks, raising your success chance and giving a 20% chance of an extra chunk on the next success. Standard mining boosts all work — Expert mining gloves add a sunstone, and Varrock armour procs.
- Mine the small rocks manually. The Sunstone Monolith never depletes and is the AFK option, but it's only 15 XP, gets no momentum, and players measured manual mining at 2.5–4× the collection rate.
- Don't bank sunstone for the Mining XP — it works out around 5.5k XP/hr, comparable to iron.
- Use a rune pickaxe when mining actively. The wiki recommends it over dragon or crystal, because higher-tier pickaxes seem to break momentum even when you play perfectly.
- Two documented conflicts: the wiki's mining info says 50 Mining while Jagex's newspost says 53 (moot, since the quest gates you at 53), and guaranteed momentum success is 92 per the wiki but 80 per the newspost.
The no-banking rotation, and the tick trick
Sunstone is untradeable and non-stackable at 2.5 kg, and you need 5 per golem (4 for the base, 1 for the core). Use the standard rotation instead of fighting it:
Carry a large fur pouch (28 furs), an empty gem bag, a chisel, and keep 25 slots free. Then loop: mine exactly 25 sunstone → convert 5 into cores → craft 5 golems → repeat. A full fur pouch carries you five rotations — 25 golems — before you need the bank.
The chisel can't be equipped, but the Imcando hammer can (off-hand, beside your pickaxe), which frees the slot for the gem bag.
The tick trick is the whole chill-vs-sweaty axis: clicking on each XP drop while shaping cuts the next action from 4 ticks to 3. That's roughly the difference between 125k and 150k XP/hr. Spam-clicking works too.
Golem Crafting Loot and the Jeweller's Chisel
Completing a golem rolls a small reward table: uncut sapphire (15/23), emerald (5/23), ruby (2/23), and diamond (1/23). All tradeable, and all more Crafting XP when you cut them. Since 12 August 2026 the gem goes straight into a gem bag if you're carrying one.
The rare is the Jeweller's chisel at 1/300 (confirmed by Jagex on 12 August 2026) — about 5–6 hours — and it's untradeable, so it's ironman-obtainable only by doing the content:
- +20% success chance cutting opals, jades, and red topaz
- Guaranteed success on opals at 62, jades at 71, red topaz at 76
- 10% chance to cut two gems at once — on any gem, not just the semi-precious ones
- Bolt tips in 2 ticks instead of 5, with the same 1-in-10 chance to cut two gems at once (polled, and added on 19 August 2026)
- Works as a normal chisel, so it just replaces the one in your bank
It is not wieldable and does nothing for Golem Crafting itself; Jagex turned down a Golem Crafting buff because the activity is balanced separately. But the double-cut applies to every gem you'll ever cut, including the dragonstones and zenytes for jewellery later, and the bolt-tip speed-up makes it the best tool for cutting gem bolt tips. Since 19 August it high-alchs for 60,000 coins, so duplicates are worth casting on, and since 26 August you can store one in your POH magic wardrobe.
Goat Hunting — Your Fur Pipeline
60 Hunter and completion of Sheep Herder, in the south of the island. The quest gate is unavoidable, but you never need to keep the cattleprod — a free supply pile sits next to the hunting area, so losing one doesn't matter.
How it works:
- Take spikes from the pile next to Geoff and line the Goat Pit — only one spike is required.
- Lure goats in, then extract them once the pit is full.
| Lure method | Requirement | XP per lure |
|---|---|---|
| Cattleprod | Sheep Herder (free pile on-site) | 20 |
| Telekinetic Grab | 33 Magic, 1 law + 1 air | 10 |
| Dark Lure | 50 Magic, A Kingdom Divided | 10 |
Extraction is where the XP actually is: 100 Hunter XP per goat at level 60, rising by 3 per level to 160 at 80 and by 1 per level after that, to 179 at 99. Pit capacity also scales with Hunter: 16 at level 60, 18 at 69, 20 at 77, 22 at 85, and 24 at 93.
Telekinetic Grab is a little faster, but the prod is free
To lure with a spell, stand on the opposite side of the pit so the goat is pulled toward you, through the pit. With the prod, face the pit and prod the goat once in its direction; if it's too far away or you're facing the wrong way, it won't go in.
The wiki's table puts Telekinetic Grab only 5,000–15,000 Hunter XP/hr ahead of the cattleprod at every level. Each grab costs a law rune and an air rune and gives 43 Magic XP, so at the wiki's ~900 goats an hour you're spending roughly 900 law runes for ~38,000 Magic XP. If runes are tight, prod without guilt.
What the Hunter rate actually is
At launch the wiki listed an uncited 192,000 XP/hr. It has since replaced that with a level-by-level estimate, built on roughly 900 goats an hour with Telekinetic Grab at moderate intensity:
| Hunter | Cattleprod | Telekinetic Grab |
|---|---|---|
| 60 | 90,000 | 95,000 |
| 70 | 120,000 | 125,000 |
| 80 | 140,000 | 150,000 |
| 90 | 150,000 | 160,000 |
| 99 | 160,000 | 175,000 |
That lands close to Jagex's own poll-blog projection of ~80,000 at 60 rising to ~140,000 at 80, which was balanced to sit just under red and black salamanders. It is still a calculated estimate rather than a measurement. If you only hunt goats to feed Golem Crafting, the wiki expects about 28,000 Hunter XP/hr on the side.
For context, black chinchompas are the fastest Hunter training from level 73 onwards (157,000 with a shooting alt), and birdhouses beat everything on real-time XP up to 80. So this is a solid active option at 60, not a new king.
Outputs per catch:
- Goat fur — 1 in 4 catches. Your Golem Crafting input.
- Goat horn — 3 in 4 catches. Grind to goat horn dust for Combat potions at 36 Herblore.
- Wyrmscraig goat hoof — 1 in 48, and only while on a Hunters' Rumour (raised from 1/50 on 5 August 2026). Untradeable and unbankable, so don't stockpile.
- Mr McGroot — the pet, 1 in 40,000 base, slightly better with each Hunter level and 15× more likely at 200 million Hunter XP.
The hoof and pet rates are Jagex's official figures from 12 August 2026; the fur and horn split comes from the wiki's drop-log project.
Goats are the update's weak point — and they touch your rumour block list
The community verdict is fairly consistent: 1-in-4 fur combined with goat fur being the worst in the game at 880 XP makes this feel thin. You largely walk away with a bag of near-worthless horns. Combat potions are irrelevant to an ironman who already has super combats.
Separately, Wyrmscraig goats were quietly added to the Expert and Master Hunter Rumour lists at launch, with no mention in any poll or blog. Jagex walked half of that back on 5 August 2026: goats are no longer assigned by Guild Hunter Wolf (Master), and the wiki now lists them for Huntmaster Gilman (Novice), Guild Hunter Cervus (Adept) and Guild Hunter Teco (Expert). If you do Master rumours, your block list is safe again. If you do Teco's, goats still dilute it, and block lists are painful to re-roll.
